Author Topic: Clibz  (Read 13336 times)

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Offline Spellshaper

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Clibz
« Reply #15 on: June 16, 2006, 12:20:00 am »
Uhm Kevin... I can't move this topic cause The "our projects" section does not allow new posts...

Could you move tis?

Offline DJ Omnimaga

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Clibz
« Reply #16 on: June 16, 2006, 01:52:00 am »
Oh I need to create a sub forum for this if you want to move it  gimme a few mins and it should be done
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Offline lolje

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Clibz
« Reply #17 on: June 16, 2006, 05:44:00 am »
I also added the little feature that it saves the standard contrast with real(5,1 so that it shouldn't be too brght or too dark.  ;)wink.gif
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Clibz
« Reply #18 on: June 16, 2006, 07:33:00 am »
todo list:

-Create mansion forum
-create clibz forum

>.<

nice job guys
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Offline lolje

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Clibz
« Reply #19 on: June 18, 2006, 05:05:00 am »
Its moved and we have a new forum.
Nice
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Clibz
« Reply #20 on: June 19, 2006, 05:22:00 am »
Lolje, I finally finished it. :)smile.gif

http://omnimaga.dyndns.org/index.php?act=Attach&type=post&id=6142447

Lez see, under which name should we release our prgm bundle?
And should we pack it together into 1 prgm?

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Clibz
« Reply #21 on: June 19, 2006, 08:34:00 am »
wow cool, when I finish metroid I'll have so much program to test o.oblink.gif
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Offline lolje

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Clibz
« Reply #22 on: June 19, 2006, 08:44:00 pm »
I think we should bundle them but not into one program
(it could cause some problems with labels, variables and so on which are used by both progs.)
Maybe we just pack them into one bundle
No idea about the name...
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Clibz
« Reply #23 on: June 20, 2006, 02:44:00 am »
The only label my editor uses is: Lbl A
That can be changed easily. Just tell me a Lbl you haven't used yet.

And we could just pack the two programs together, and make an introduction/selection screen at the beginning, to choose which prgm to start! That solves the variable problem.

And a name... Uhm... what about:
-Clibz map editor
-Ultimate xLib tool for graphics
-Draw'n map


If you give me an OK, I will do the bundling stuff...

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Clibz
« Reply #24 on: June 21, 2006, 03:50:00 am »
Oh: I just sifted through the code of Clibz... Do you plan on optimzing it, or should I try that also *Spellshaper's fingers are itching to code

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« Reply #25 on: June 22, 2006, 11:02:00 am »
Ah whatever... I'll just start on it, idling is not one of my strengths. ^^

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Clibz
« Reply #26 on: June 23, 2006, 01:08:00 am »
*xlibman
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Clibz
« Reply #27 on: June 24, 2006, 11:06:00 pm »
*Spellshaper

Offline lolje

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Clibz
« Reply #28 on: June 28, 2006, 06:40:00 am »
QUOTE
*xlibman thinks lolje is away

sorry, my time is very limited but I always think about omnimaga when I were offline for a longer period.


Yes, I thinik Draw'n map would be a very good name. I checked your prog and it's a good one although I thing you should do something on another interface.
How did you optimize it? If it's just some ')' deleted and all those not really necessary 'optimizings' I don't care (This isn't supposed to sound rude!). If you found more please tell me.
Oh and If you already did a little menu just post - otherwhise I'll make a little graphical one.

Thank you for your attraction,
lolje
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Clibz
« Reply #29 on: June 28, 2006, 09:46:00 am »
ukuk gronash barzwuja!

nvm that first line ^^

I finished optimizing...
And it was not about removing paranthesis, but killing as many goto/lbl statemnets as possible as well as making Clibz even cooler! ;)wink.gif

-What I did structure-wise?
Substitute If-then-end for goto/lvl
-What I did content-wise?
Nuthin.
-What I did interface-wise?
Spicing.
That interface that normally takes up the last 8pixel rows is now gone, but buzzez up when Y= is pressed. Allows for more sprites ;)wink.gif


I also did the packaging into one neat prgm...
Now I only have to optimize my own part of the program  :lol:laugh.gif
It's still a bit rough around the graphical edges, and if I put the name "Draw 'n Map" on it now, it would jar and squeak at every turn >_<
Definitely needs more oil for smoothness.
Should be done by tomorrow.

Upload soon.

btw: you can always contat me via ICQ or whatever lolje :)smile.gif That would even allow for german language being used over the net once again :ninja:ninja.gif

Currently, the package is at about 6.2kbytes