Author Topic: community-driven RPG  (Read 17159 times)

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Offline Geekboy1011

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Re: community-driven RPG
« Reply #30 on: August 11, 2011, 10:10:16 pm »
chattahippie im just throwing out points and ideas atm :P were still in "planning" mode we may not have magical animatoins at all who knows

and that sounds like a sweet setup shmibs!

Offline chattahippie

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Re: community-driven RPG
« Reply #31 on: August 11, 2011, 10:13:40 pm »
chattahippie im just throwing out points and ideas atm :P were still in "planning" mode we may not have magical animatoins at all who knows

and that sounds like a sweet setup shmibs!

hehe, just realized how terribly I worded that.  By animations I meant cutscenes, such as a cabin boy/girl peering out of a broken ship into a unknown island kinda thing

Sorry for the confusion :P
I tend to do that a lot

Offline shmibs

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Re: community-driven RPG
« Reply #32 on: August 11, 2011, 10:15:01 pm »
cutscenes might be a bit much. i think stills would be nice, though.

ok, do people like that as a general setting? should we move on to specific characters?

Offline Geekboy1011

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Re: community-driven RPG
« Reply #33 on: August 11, 2011, 10:16:38 pm »
i like that alot so im game for moving on. and it its a map based rpg we could to preanimated cutscenes easily enough but not movie types

Offline chattahippie

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Re: community-driven RPG
« Reply #34 on: August 11, 2011, 10:21:13 pm »
i like that alot so im game for moving on. and it its a map based rpg we could to preanimated cutscenes easily enough but not movie types

Yeah, I mean they aren't necessary, but a map based cutscene would be cool, as it could use the user-defined character.  For the characters, maybe presets are a wizard boy, a robot girl, and a magical robot (steampunk, of course)

Offline FinaleTI

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Re: community-driven RPG
« Reply #35 on: August 11, 2011, 10:28:28 pm »
Character creation! Yippee! That's one of my strong suits. ;)


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Offline shmibs

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Re: community-driven RPG
« Reply #36 on: August 11, 2011, 10:35:37 pm »
i was thinking maybe the main character cabin boy/girl, who starts with nothing, but can collect steampunk weaponry scrounged from the camp or magical items from the tribe's village, a companion from the camp (maybe a kid from a rich family who has been stuck inside and never been allowed to do anything adventurous in his/her life?), the kid's parents, the ship's captain, the baron/leader of the tribe, his second in command, and maybe a few others thrown in for humour (the ship's cook, a stowaway character like Ben Gunn from treasure island who is just a little bit insane).

Offline Geekboy1011

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Re: community-driven RPG
« Reply #37 on: August 11, 2011, 10:39:27 pm »
sounds good to me! i like the cook and the insane guy idea :P

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Re: community-driven RPG
« Reply #38 on: August 11, 2011, 10:57:05 pm »
Yeah that sounds good.

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Offline chattahippie

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Re: community-driven RPG
« Reply #39 on: August 11, 2011, 11:00:07 pm »
Nice story.  If there are any sprites, just tell me, and I'll try to get the sprites and  hex values uploaded as soon as I can

Offline shmibs

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Re: community-driven RPG
« Reply #40 on: August 11, 2011, 11:01:44 pm »
if you want to, go ahead and make whatever sprites you think would fit in.
any other character ideas from people?

Offline Geekboy1011

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Re: community-driven RPG
« Reply #41 on: August 11, 2011, 11:14:36 pm »
im willing to collaborate on this battle engine when the time comes. if we do it in asm that is

Offline FinaleTI

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Re: community-driven RPG
« Reply #42 on: August 11, 2011, 11:16:28 pm »
I'm liking those characters.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline chattahippie

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Re: community-driven RPG
« Reply #43 on: August 11, 2011, 11:18:43 pm »
Ok, I'll see if I can upload some basic sprites Friday

Offline FinaleTI

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Re: community-driven RPG
« Reply #44 on: August 12, 2011, 06:55:22 pm »
So, what would be the antagonistic force in this RPG?

Would it be some crazy guy how tried to wreck the boat for some bizarre reason, or someone from the voodoo tribe who was branded a heretic and exiled for trying to summon some ancient evil force, or something else?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.