Author Topic: Creature Assault - (RPG-Engine)  (Read 6776 times)

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Offline meishe91

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Re: Creature Assault - (RPG-Engine)
« Reply #15 on: April 04, 2010, 04:56:41 pm »
What do some of the "Pokemon" look like? If you don't mind sharing that/if you have some of that implemented.
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Offline DJ Omnimaga

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Re: Creature Assault - (RPG-Engine)
« Reply #16 on: April 04, 2010, 04:56:59 pm »
I wonder if some sprite masking with a white outline would look good and be fast enough?
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Offline meishe91

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Re: Creature Assault - (RPG-Engine)
« Reply #17 on: April 04, 2010, 05:07:24 pm »
That actually might be cool 'cause that would fix the ground blending into the character problem for all the game.
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Offline lolje

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Re: Creature Assault - (RPG-Engine)
« Reply #18 on: April 04, 2010, 05:10:53 pm »
Well, the sprites are all made with a Tool that was coded by Spellshaper (he was an omnimaga member, too - or is he even still member?) and me:

Draw 'n Map

I wonder if some sprite masking with a white outline would look good and be fast enough?
Hmmm, I tried it several times but (using xLIB) that would actually cause a major slowdown  :-\

That brings me to another idea... If tr1p' was still around, do you think we could make him implement a greyscale tilemap engine?  :P
He could maybe add some optional parameters including the second tileset and stuff?

Just an idea...

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yes, I am advertising  :P
« Last Edit: April 04, 2010, 05:17:47 pm by lolje »
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Offline meishe91

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Re: Creature Assault - (RPG-Engine)
« Reply #19 on: April 04, 2010, 05:20:39 pm »
That tool is pretty cool, I think I've seen it before on TICalc.

That sucks about the slowdown though. Do you know why it happens? No idea what you mean about the next part really (about the engine) :P

*cough*Use "Modify"*cough cough*
You fixed it :)
« Last Edit: April 04, 2010, 05:21:12 pm by meishe91 »
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Offline lolje

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Re: Creature Assault - (RPG-Engine)
« Reply #20 on: April 04, 2010, 05:29:27 pm »
Quote
Do you know why it happens?
Well, it's quite simple: two commands calling two different pictures [overwrite, then match the second with the first in order to 'greyscale' it] instead of one single, sexy line.
Secondly, if you want to make it scrollable, you'll have to redraw the tilemap twice [and then maybe save it in two picture vars in order to speed the greyscale engine up]

xLIB is a great amplification to TI-Basic - but it's still not 'perfect'.
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Offline meishe91

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Re: Creature Assault - (RPG-Engine)
« Reply #21 on: April 04, 2010, 05:33:02 pm »
Oh, so its a gray scale game? (I only saw it in the splash screen image.)

I don't know much about sprites and such but would it not be possible to make the character sprite one with a white border around it? Like just one sprite with that instead of two separate ones.
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Offline lolje

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Re: Creature Assault - (RPG-Engine)
« Reply #22 on: April 04, 2010, 05:36:50 pm »
No, it is b/w. I was talking about how it behaved when I tried to make it greyscale...

Quote
I don't know much about sprites and such but would it not be possible to make the character sprite one with a white border around it? Like just one sprite with that instead of two separate ones.
Yes, i know what you are talking about - a mask. When I was coding this 'engine', I tested methods like this but it turned out that I was not able to establish a greyscale engine that actually runs smooth.
It's just like the 3D-Problem with xLIB - it is too slow since TI-basic is being interpreted by the O.S.
« Last Edit: April 04, 2010, 05:41:36 pm by lolje »
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Offline meishe91

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Re: Creature Assault - (RPG-Engine)
« Reply #23 on: April 04, 2010, 05:41:14 pm »
 Oh ok. My bad. I get what ya mean.
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