Author Topic: PaintPad - On-Calc Paint and Text Editing  (Read 10470 times)

0 Members and 1 Guest are viewing this topic.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: PaintPad - On-Calc Paint and Text Editing
« Reply #30 on: November 08, 2011, 10:12:33 am »
:D
[offtopic] omg buttsfredkin, you're about to have 666 posts with 66 ratings O.o[/offtopic]
Sig wipe!

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: PaintPad - On-Calc Paint and Text Editing
« Reply #31 on: November 08, 2011, 10:13:26 am »
oh wow, I didn't notice that...
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: PaintPad - On-Calc Paint and Text Editing
« Reply #32 on: November 08, 2011, 05:00:38 pm »
AH BUTTS YOU ARE NOW EVIL!!!!!! >:D

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: PaintPad - On-Calc Paint and Text Editing
« Reply #33 on: November 09, 2011, 07:41:22 am »
not anymore :P
Sig wipe!

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: PaintPad - On-Calc Paint and Text Editing
« Reply #34 on: December 17, 2011, 10:55:51 pm »
Have you made any recent progress?
« Last Edit: December 17, 2011, 10:56:16 pm by epic7 »

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: PaintPad - On-Calc Paint and Text Editing
« Reply #35 on: December 18, 2011, 02:31:58 pm »
Yeah, I need to do a fairly massive code reorganization before I can use the Save/Load routines I wrote for the text editor portion in the paint editor portion. Should be relatively easy, I'll finish it as soon as I finish Futility, which I need to get out of the way for the contest, and I'm about half way done with the code reorg.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline GB

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 147
  • Rating: +15/-3
  • Use Microhard WindOS today!
    • View Profile
    • MICROHARD CORPORATION
Re: PaintPad - On-Calc Paint and Text Editing
« Reply #36 on: December 18, 2011, 03:53:00 pm »
Does this program save as regular pictures (.8xi) that can be used in programs, or does it use its own format?
TI-86 USER
CASIO PRIZM USER
TI-NSPIRE USER
TI-84 PLUS SILVER EDITION USER
TI-83 PLUS USER

PROJECTS:

Microhard Paint
http://www.omnimaga.org/index.php?topic=11915.0

TI-Nspire Character Map
http://www.omnimaga.org/index.php?topic=7725.msg142555#msg142555

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: PaintPad - On-Calc Paint and Text Editing
« Reply #37 on: December 19, 2011, 01:15:10 pm »
It exports a 768 byte appvar that can be copied to the screen with the simple axe command Copy:

Copy(POINTER_TO_APPV,L6,768)
Dispgraph

something like that^^ I don't know if this will be usable for BASIC programs.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)