Author Topic: Elimination: An RPG inspired by Earthbound / Pokemon  (Read 956 times)

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Offline Hot_Dog

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #15 on: November 09, 2021, 11:38:13 am »
PROGRESS UPDATE:

First playthrough complete!  Most of the bugs have been squashed, and I think the game is mostly fair.  Here's what's next before I release an "early build" for final testing.

Saving games to appvars, plus a system to make sure a player can't save too often
A second playthrough to make sure everything works perfectly
Making the game's manual
A list of 12 bugs / items for polishing which are not worth listing here

Hopefully an early build will be ready within two weeks.

Offline Hot_Dog

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #16 on: November 16, 2021, 06:08:43 am »
Small, relatively unimpressive  ;D ::)  screenshot as proof of progress.  You can save games by going to this tunnel to recover your full health, and there are now rocks / bushes in the main hub to blck your way and make it more clear which world you should go to.



Still on track to get a beta out within a week, although being ill caused a small delay.

Offline DJ Omnimaga

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #17 on: November 18, 2021, 01:40:57 pm »
I love those graphics. :) By the way, is the fade-in/out effect generated with grayscale or do you change the contrast? On some calculators the screen darkness is different than other hardware revisions or models, so the best thing would be to make sure the fade-out effect starts at the current screen contrast value and that fade-in returns to that value, rather than returning to a fixed value set by the game. One of my old calc RPGs is unplayable on a TI-84+ from 2011 because the screen is too dark to see anything.

Offline Hot_Dog

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #18 on: November 18, 2021, 11:41:21 pm »
I love those graphics. :) By the way, is the fade-in/out effect generated with grayscale or do you change the contrast? On some calculators the screen darkness is different than other hardware revisions or models, so the best thing would be to make sure the fade-out effect starts at the current screen contrast value and that fade-in returns to that value, rather than returning to a fixed value set by the game. One of my old calc RPGs is unplayable on a TI-84+ from 2011 because the screen is too dark to see anything.

Yes, I thought the same, so the game currently fades-in and fades-out using the player's current screen contrast value.  I only have an emulator, however, so hopefully nothing unexpected pops up on a real calculator.   ;D

Offline Hot_Dog

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #19 on: November 21, 2021, 08:59:59 am »
Second test-run complete!  I had to fix a lot of bugs that occurred from moving between levels, so I need to give it one more playthrough, but since this can be done in "invincibility mode," it shouldn't take long.

I also have to finalize the game's PDF manual.

Hopefully an early release build will be ready within three days!

Offline DJ Omnimaga

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #20 on: November 24, 2021, 07:21:42 pm »
I didn't get to try this yet, but the next time I get on my 84+ this is the first game I load in. :)