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Elimination: An RPG inspired by Earthbound / Pokemon

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Hot_Dog:

--- Quote from: E37 on October 25, 2021, 05:40:41 pm ---Do text and sprites eat most of that?

--- End quote ---

Yes. It's probably only about 1.5 or 2 pages of real code, and then the rest is text, graphics and map data.  It's all compressed, but it's a pretty big game, maybe 7 or 8 hours of gameplay for a skilled RPG gamer.

Hot_Dog:
All the levels and all the enemies are basically done.  Of course, lots of spit-and-polish is needed.  (For example, in the screenshots below, the character "Ryan" is on your team, but when you want to heal a player, you see the name "Hope" instead.  And the "gibberish" text in the second screenshot is probably the result of corrupted data.)  But now comes the next big step: Throwing everything together and allowing people to save games.  After that's done, it's two complete playthroughs for the purpose of balance testing, plus designing the final boss and the game's ending cutscene.

Most of my work over the next few weeks will be menu coding and re-organizing everything, so if I display any screenshots, they will be from my "old build." What kinds of additional screenshots would you like to see over the next few weeks?  What would you like to see in action?

More screenshots:

 

Hot_Dog:
Well, since I haven't received any special requests for what kinds of screenshots to show, here's a screenshot of when you need to attack 3 enemies.



Apparently there's a bug when there are only two enemies left, so I'll need to work out what the problem is.

DJ Omnimaga:
Damn, you got a lot of work done already and the scrolling looks very smooth. I also like the battle layout. :)

Hot_Dog:
I was initially against showing players how much HP the enemy had left for various reasons (making the game challenging, screen clutter, etc.)

But about halfway through my first complete playthrough of the game, I found myself quite annoyed at not knowing which enemies have impenetrable proton shields and then having to guess how much shield health (not HP) the enemy has.

So, you can now see how much HP and shield health (if any) an enemy has left.  Purposefully simple to avoid screen clutter.

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