Author Topic: FFX2 83+ Port  (Read 4821 times)

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Offline DJ Omnimaga

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FFX2 83+ Port
« Reply #15 on: December 27, 2005, 11:22:00 am »
does it run fast like the original (besides FG loading?)
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ISUCK

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FFX2 83+ Port
« Reply #16 on: December 28, 2005, 01:18:00 pm »
Actually, the problem is that with the current bugs I have, I can't calculate how fast the game is... it gives an error:undefined when it hits the getkey routine, and it gives the error if you press a key that's not used in the game...

Odd thing is, the menu, which uses the same getkey routine, works like a charm -.-

tenniskid493

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FFX2 83+ Port
« Reply #17 on: December 28, 2005, 03:08:00 pm »
Could you post the code so we could maybe see what the problem is.

ISUCK

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FFX2 83+ Port
« Reply #18 on: December 29, 2005, 06:51:00 am »
Will do. In fact, I know what the bug is, but I'm a bit stuck on why it's there... I'm guessing it's with zdel and the execution of extra programs with FG

Ok, heres the main program ffx2, excuse its unoptimized glory... I didn't do it ^_^.. Note that this is the only program that uses asm(prgmZDEL... although other programs use FG as well
c1-->
CODE
ec1For(X,1,6
0

Offline Spellshaper

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FFX2 83+ Port
« Reply #19 on: December 29, 2005, 06:57:00 am »
Hm I remember this problem from BMs early stages (ok, it

Offline DJ Omnimaga

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FFX2 83+ Port
« Reply #20 on: December 29, 2005, 02:09:00 pm »
I think prgm*theta* is corrupted. This might help if you want to use FG instead of ressource (altough now I would recommend ressource)

http://omnimaga.dyndns.org/index.php?showtopic=759&view=findpost&p=5156659
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ISUCK

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FFX2 83+ Port
« Reply #21 on: January 02, 2006, 02:29:00 pm »
Well I haven't been working on it cause of winterbreak homework... and... well Mario and Luigi Partners in Time -.-'

I'll begin work on it again sometime this week, so this will be completed.

Offline DJ Omnimaga

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FFX2 83+ Port
« Reply #22 on: January 02, 2006, 03:55:00 pm »
I hope to see it finished I never got able to play it much cuz i dont have a 82 :(sad.gif
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