Author Topic: Small Game.  (Read 1662 times)

0 Members and 1 Guest are viewing this topic.

Offline Masinini

  • LV2 Member (Next: 40)
  • **
  • Posts: 33
  • Rating: +0/-0
    • View Profile
Small Game.
« on: May 31, 2011, 04:45:46 pm »
The point of the game is to get your ship into the loading dock. Having malfunctions with the engine, you can only use one thruster to drift into other objects, thus stopping you, and allowing you to rotate.

You need to send Both "ZZZ" and "LVLONE" to the calc. The first is the main engine of the game, whilst the second holds the map designs and specific coordinates.

[2ND]-Quit
[Clear]-Press when in dock to connect with the dock and pass the level.
[Arrows]- Move.
Output(1,1,"By the pricking of my thumb"
Txt(1,1, "Something wicked this way comes."

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Small Game.
« Reply #1 on: May 31, 2011, 05:55:40 pm »
When compiling ZZZ.8xp, I get "prgmLVLTWO", file not found.

I think we need LVLTWO.8xp too :/

Offline Masinini

  • LV2 Member (Next: 40)
  • **
  • Posts: 33
  • Rating: +0/-0
    • View Profile
Re: Small Game.
« Reply #2 on: June 01, 2011, 12:10:42 am »
Oh, crap, sorry. If you go under the source, you can change the Line "LVLTWO" to "LVLONE". It's only a couple in. My Ti-connect couldnt find LVLTWO, so I added one without thinking. I'll fix it in a bit.
Output(1,1,"By the pricking of my thumb"
Txt(1,1, "Something wicked this way comes."

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Small Game.
« Reply #3 on: June 07, 2011, 04:10:51 am »
Nice, this reminds me of Cubes by JustCause except with larger sprites. Are you planning to add some traps?

Also welcome back, I noticed you didn't visit for a few months. :)