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Omnimaga
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Floatlib
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Topic: Floatlib (Read 17401 times)
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TIfanx1999
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Re: Floatlib
«
Reply #15 on:
March 27, 2019, 07:30:11 pm »
Only 3 bytes left? Wowie! You better get optimizing!
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Xeda112358
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Re: Floatlib
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Reply #16 on:
March 27, 2019, 07:37:32 pm »
I now have 99 bytes left! I realized I could reuse a routine in the single-precision square-root routine that I was using in the extended-precision one, so I saved a bunch on memory. I'm waiting to make another update until I can figure out an issue I noticed in Grammer with the sine and cosine routines
It seems to be giving wacky results when the result is close to +1. Or maybe there is a glitch in the float --> int routine
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My pastebin
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Pokémon Amber
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Grammer Programming Language
|
BatLib Library
|
Jade Simulator
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Zeda's Hex Opcodes
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FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
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Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
TIfanx1999
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Re: Floatlib
«
Reply #17 on:
March 27, 2019, 07:39:36 pm »
Ah, that's a bummer, hope you can find the bug without too much trouble!
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Xeda112358
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Re: Floatlib
«
Reply #18 on:
March 27, 2019, 11:05:08 pm »
Here is the latest version! I fixed the sine/cosine bugs and then found some more potential issues with the routine.
Here is a screenshot of the cosine routine in action (via Grammer, but they are the same routines
)
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My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Floatlib
«
Reply #19 on:
March 28, 2019, 12:03:53 am »
Looking good!
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Floatlib