Author Topic: Grappler!  (Read 26987 times)

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Offline saintrunner

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Re: Grappler!
« Reply #105 on: December 10, 2011, 11:59:38 pm »
this makes me feel like a Spiderman game is possible!
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Offline epic7

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Re: Grappler!
« Reply #106 on: December 11, 2011, 12:04:04 am »
Change the sprite and it IS spiderman pretty much :P
* epic7 wants to see if he can use any of the new axe features in this game
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Offline epic7

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Re: Grappler!
« Reply #107 on: December 11, 2011, 07:44:22 pm »
Added new poll ^

Offline annoyingcalc

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Re: Grappler!
« Reply #108 on: December 11, 2011, 07:50:13 pm »
YEAH! That would be awesome!
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Offline LincolnB

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Re: Grappler!
« Reply #109 on: December 11, 2011, 10:42:01 pm »
* epic7 reminds himself to give butts credit for his help

No problem, I'm glad to help!
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Offline epic7

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Re: Grappler!
« Reply #110 on: December 11, 2011, 10:50:29 pm »
I think I'll go with vertical and horizontal scrolling.

If I had a lot of levels, I'd have tons of GDB data.
I was thinking of making a a bunch of GDBs that are chosen randomly after each one runs out of tilemap data and have them all end and start in the same place do they'll fit together not just end at a wall O.O

Offline leafy

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Re: Grappler!
« Reply #111 on: December 12, 2011, 02:06:27 am »
That sounds great, but fairly difficult. It's nice seeing the progress you've made so far, though and butts nice engine ^^
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Offline epic7

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Re: Grappler!
« Reply #112 on: December 12, 2011, 09:29:00 pm »
So, how would I get data from another 8xp?

PROGRAM: HOOKSRC
..AHOOK ;grappler src
prgmGDB
;rest

PROGRAM: GDB
..TMAP
[blah]->GDB1
;lotsa data

If I did that, could I use GDB1 in grappler from using the library?



« Last Edit: December 12, 2011, 09:29:12 pm by epic7 »

Offline leafy

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Re: Grappler!
« Reply #113 on: December 12, 2011, 09:39:22 pm »
Yes, that would work. Once you include prgmGDB you're absorbing all the data in prgmGDB into your main program.
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Offline epic7

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Re: Grappler!
« Reply #114 on: December 13, 2011, 04:27:06 pm »
This is how my enemy sprite is looking now:

I decided to replicate the hook champ enemy since I lack the artistic skills to make my own. :P
I just put it in paint, shrunk it, and edited it to be monochrome.
Looks just like the original one O.O
* epic7 goes to turn it into hex
« Last Edit: December 13, 2011, 04:44:06 pm by epic7 »

Offline saintrunner

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Re: Grappler!
« Reply #115 on: December 13, 2011, 04:43:39 pm »
WOAH cool sprite! how do you use paint to do that?
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Offline epic7

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Re: Grappler!
« Reply #116 on: December 13, 2011, 04:46:40 pm »
I got the real image, changed any colors or greyscale to black and white, scaled it down to 24x24, and then changed the greyscale spots to all monochrome.
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Offline saintrunner

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Re: Grappler!
« Reply #117 on: December 13, 2011, 04:47:25 pm »
awesome :) how do you get it to the calc?
« Last Edit: December 13, 2011, 04:59:23 pm by saintrunner »
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Offline epic7

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Re: Grappler!
« Reply #118 on: December 13, 2011, 06:08:20 pm »
... I use ti-connect for the 96x64 screens, but for this, I'll need the hex.

If there's nothing to do that for me, I'll just divide the sprite into sections and use the HEXPIC program that came with axe :P

Offline Yeong

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Re: Grappler!
« Reply #119 on: December 13, 2011, 06:09:40 pm »
Perhaps I might post my pic_sprite_data to hex program that I made :D (uses xLib)
If you want it, just tell me XD
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