Author Topic: Grappler!  (Read 26825 times)

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Offline aeTIos

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Re: Untitled Grappling Hook Game (for now)
« Reply #30 on: November 25, 2011, 06:00:16 pm »
Not now.
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Offline Builderboy

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Re: Untitled Grappling Hook Game (for now)
« Reply #31 on: November 25, 2011, 06:02:06 pm »
Zedd works off of a tilemap, it is the only way objects know what to collide with. 

Offline epic7

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Re: Untitled Grappling Hook Game (for now)
« Reply #32 on: November 25, 2011, 06:13:58 pm »
Can you edit my program so i can see what you did and make it work next time?

Offline Builderboy

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Re: Untitled Grappling Hook Game (for now)
« Reply #33 on: November 25, 2011, 06:17:47 pm »
It's probably not moving because GDB0TM is pointing to somewhere that has data in it, and Zedd is treating that data as a tilemap.  Since I don't think you are actually creating a tilemap, that area of memory is probably full of nonzero numbers, which Zedd thinks is solid tiles, so all your objects are stuck in solid tiles.  You need to actually set up an empty tilemap for things to start working.

Offline epic7

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Re: Untitled Grappling Hook Game (for now)
« Reply #34 on: November 25, 2011, 06:26:48 pm »
I used L2 for it, now it works. In the real game, I'll have a scrolling tilemap.

Now, how would I make a floor that isn't affected by the gravity?

Offline Builderboy

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Re: Untitled Grappling Hook Game (for now)
« Reply #35 on: November 25, 2011, 06:28:12 pm »
Hmmm I just realize how much scrolling this game might have, and Zedd doesn't support scrolling D:

Offline epic7

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Re: Untitled Grappling Hook Game (for now)
« Reply #36 on: November 25, 2011, 06:31:24 pm »
D:
Either I remove scrolling, stick with linear gravity and stiff ropes, or try to figure out physics by myself.

Offline Builderboy

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Re: Untitled Grappling Hook Game (for now)
« Reply #37 on: November 25, 2011, 06:33:12 pm »
You could try to implement the physics yourself, and then use the rope library as a basis for your rope code.  I think this game wouldn't be the same without scrolling, as there wouldn't be really long levels. 

Offline epic7

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Re: Untitled Grappling Hook Game (for now)
« Reply #38 on: November 25, 2011, 06:35:50 pm »
* epic7 goes to physics tutorials.

Offline epic7

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Re: Untitled Grappling Hook Game (for now)
« Reply #39 on: November 25, 2011, 07:40:05 pm »
Im going to see how my physics attempts turn out.

Does wabbit crash when compiling to anyone else?

Also any title ideas? :P
« Last Edit: November 25, 2011, 07:40:20 pm by epic7 »

Offline parserp

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Re: Untitled Grappling Hook Game (for now)
« Reply #40 on: November 25, 2011, 07:42:06 pm »
Does wabbit crash when compiling to anyone else?

Also any title ideas? :P
is far as i know it is impossible to compile axe programs in wabbit.
title? maybe:
Spoiler For Spoiler:
epic7's game that is incredibly awesome because it has hooks and stuff like that

Offline epic7

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Re: Untitled Grappling Hook Game (for now)
« Reply #41 on: November 25, 2011, 07:43:34 pm »
Or a shortened abbriviated version: Egtiiabihhaslt!
« Last Edit: November 25, 2011, 07:43:45 pm by epic7 »

Offline Builderboy

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Re: Untitled Grappling Hook Game (for now)
« Reply #42 on: November 25, 2011, 07:56:07 pm »
I've compiled Axe programs in Wabbit countless times o.O Are you sure you have the latest version?

Offline epic7

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Re: Untitled Grappling Hook Game (for now)
« Reply #43 on: November 25, 2011, 07:56:49 pm »
No... Where did you get the latest version?
« Last Edit: November 25, 2011, 07:56:56 pm by epic7 »

Offline aeTIos

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Re: Untitled Grappling Hook Game (for now)
« Reply #44 on: November 25, 2011, 08:35:42 pm »
For me the latest version breaks.
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