Author Topic: testing gravity  (Read 8253 times)

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Offline DJ Omnimaga

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Re: testing gravity
« Reply #45 on: November 12, 2011, 12:01:51 am »
If compiled for Ion it cannot be ran from Asm()

Actually it can, and it's always been able to :)
Not all the time. Some games, such as Ztetris, crashes on exit, and a bunch of other Ion games did not run at all (ERR:INVALID or RAM Clear). ??? Galaxian was the only Ion game I could get to run with Asm()

Also this looks nice parser.  You should make the rocket gravity more realistic, though, so you start falling gradually or moving up slowly then faster, like in one of Darl181's engine.
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Offline Builderboy

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Re: testing gravity
« Reply #46 on: November 12, 2011, 12:23:32 am »
Well what I think Quigibo means is that if you compile a program using Axe for Ion, it will always be able to be run using Asm()

Offline DJ Omnimaga

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Re: testing gravity
« Reply #47 on: November 12, 2011, 12:34:39 am »
Oh ok, I guess Axe does it right then.
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