Author Topic: Illusiat 13: The Final Chapter  (Read 35116 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Illusiat 13: The Lost Chapter
« Reply #90 on: June 07, 2009, 05:36:54 pm »
For some reasons my motivation to work on the game more took a huge hit there, though. These kind of comments are usually enough to half progress for almost a week sometimes (in one case, 4.5 years ago, forever)


But yeah, that's another issue you're mentionning here. Also the reason why I never really started any project of converting one of my old game to graphical maps. There are like 600-700 maps so it would take ridiculous amount of time to convert. Walking around would be slightly faster, though, since collision detection with matrices is easier
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Illusiat 13: The Lost Chapter
« Reply #91 on: June 07, 2009, 05:50:05 pm »
Now you know what would be an amazing asm routine is something that would take binary input be stored into a program for text then you would just output the text I'd imagine the input could be something like:
Code: [Select]
:{"Program name here",What line the binary is on,X output,Y output:prgmASM
I don't know if this could be done but it would be cool.
That's what she said!!!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Illusiat 13: The Lost Chapter
« Reply #92 on: June 07, 2009, 05:52:03 pm »
by binary do you mean sprite data?
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Illusiat 13: The Lost Chapter
« Reply #93 on: June 07, 2009, 05:53:22 pm »
Yea kinda like that but could handle really small things you know now that I think about it I think it's like omnicalc's font thing. I'm not sure though considering I've never used omnicalc.
That's what she said!!!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Illusiat 13: The Lost Chapter
« Reply #94 on: June 07, 2009, 05:55:36 pm »
Well,

at first, the idea for Illu 13 was to use dual-layer ascii, which would have made Omnicalc fonts pretty much obsolete. However, then I realised it wouldn't be Illusiat anymore. Sure, the first 5 games were graphical, but the standard was set by Illusiat 6 and kept until the end of the series in 2002
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: Illusiat 13: The Lost Chapter
« Reply #95 on: June 07, 2009, 05:55:59 pm »
Now you know what would be an amazing asm routine is something that would take binary input be stored into a program for text then you would just output the text I'd imagine the input could be something like:
Code: [Select]
:{"Program name here",What line the binary is on,X output,Y output:prgmASM
I don't know if this could be done but it would be cool.
List don't work that way. It would be more like:
"name of program ->Str9
{line to read,x_output,y_ouput
prgmASM

This is possible. I think CelticIII does something similar if I am understanding what you mean. If you could clarify the idea would be great.
Hobbing in calculator projects.

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Illusiat 13: The Lost Chapter
« Reply #96 on: June 07, 2009, 05:56:18 pm »
Plus dual layer would be massive.
That's what she said!!!

Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: Illusiat 13: The Lost Chapter
« Reply #97 on: June 07, 2009, 05:58:32 pm »
Plus dual layer would be massive.
Just map data is the double size.

And map making in 2 layer without an editor must be tiring.
Hobbing in calculator projects.

Offline Ti-newb

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 180
  • Rating: +3/-0
    • View Profile
Re: Illusiat 13: The Lost Chapter
« Reply #98 on: June 08, 2009, 08:54:37 pm »
EDIT:!! I don't Mind Text Graphix !!  DJomnimaga, ur games are awsome, and i love the Text Graphix.!! *im not a hater*

agggg... Sorry about the earlier post i had. But i didn't mean to make it offensive*!! Really sorry DJ, i didn't mean to make a dent in ur motivation.

* i think i already told you what i meant. but still i am really really sorry T_T*

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Illusiat 13: The Lost Chapter
« Reply #99 on: June 08, 2009, 09:09:48 pm »
nice grovelling there ti-newb ;)
/e

Offline Ti-newb

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 180
  • Rating: +3/-0
    • View Profile
Re: Illusiat 13: The Lost Chapter
« Reply #100 on: June 09, 2009, 06:39:37 pm »
Grovelling?.. WAIT! I don't need LMGTFY.. Il do it myself.

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Illusiat 13: The Lost Chapter
« Reply #101 on: June 09, 2009, 06:44:28 pm »
That's what she said!!!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Illusiat 13: The Lost Chapter
« Reply #102 on: June 09, 2009, 07:01:52 pm »
at least the good thing with google now is that for most non-technical words you type alone you'll often be given definition results so most of the time you dont need to wait a long while for Wikipedia/Wikitionary to load x.x
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Ti-newb

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 180
  • Rating: +3/-0
    • View Profile
Re: Illusiat 13: The Lost Chapter
« Reply #103 on: June 09, 2009, 09:11:48 pm »
So. DJ Hows the Illusiat 13 comming? Need any more Motivation? *fk. why does that<<<< Sound so Sarcastic.. Wait. WTF why does that <<<sound sarcastic!*

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Illusiat 13: The Lost Chapter
« Reply #104 on: June 09, 2009, 09:14:25 pm »
lol, yeah, not that grovelling is that hard of a word....
/e