Author Topic: Implicit: Graphic Engineer  (Read 9723 times)

0 Members and 1 Guest are viewing this topic.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Implicit: Graphic Engineer
« Reply #30 on: October 19, 2007, 03:00:00 pm »
lol, what did you use to make that pic, adobe primere?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Implicit: Graphic Engineer
« Reply #31 on: October 19, 2007, 04:03:00 pm »
Nah I just used Calcapture

If you mess around with the settings you can manage to make it capture from something else than VTI emulator, such as a Gameboy Advance emulator ;)wink.gif

This pic is old though, it was a fake project posted on Omnimaga as April Fools Joke in 2005, some people on MaxCoderz and TI-Bank websites felt for it.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Liazon

  • Guest
Implicit: Graphic Engineer
« Reply #32 on: October 20, 2007, 12:54:00 am »
lol

couldn't you take screens of stuff in color too?

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Implicit: Graphic Engineer
« Reply #33 on: October 20, 2007, 05:37:00 am »
I can't believe you actually fooled them, that's great! XDsmiley.gif

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Implicit: Graphic Engineer
« Reply #34 on: October 20, 2007, 07:59:00 am »
Yeah you can take screens in color with Calcapture, it has monochrome, grayscale and 256 colors setups. But in colors it looks horrible sometimes
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline nitacku

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 300
  • Rating: +30/-1
  • ni-ta-ku ^_^
    • View Profile
Implicit: Graphic Engineer
« Reply #35 on: November 03, 2007, 01:25:00 pm »
I need some ideas for my map editor.

Here's what I have so far:
preview
map > pic
fill map
change pic
render
change dimensions

I need some more functions.
Btw, the editor is fully complete right now.
Both 8x8 and 16x16 is supported in both b/w and grayscale.
The sprite selector is pretty sweet too :Ptongue.gif

So if you've got any good ides, please let me know. :)smile.gif

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Implicit: Graphic Engineer
« Reply #36 on: November 03, 2007, 03:55:00 pm »
does it supports real time grayscale rendering yet? not just switching pattern slowly?
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline nitacku

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 300
  • Rating: +30/-1
  • ni-ta-ku ^_^
    • View Profile
Implicit: Graphic Engineer
« Reply #37 on: November 03, 2007, 04:22:00 pm »
oh, that's a good one.
I'll definitely get to work on adding that.

Offline dinhotheone

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 410
  • Rating: +2/-1
    • View Profile
Implicit: Graphic Engineer
« Reply #38 on: November 04, 2007, 08:09:00 am »
is that like real time as in as your drawing the sprite? so you dont have to jump out of the editor to see whats up?

Offline nitacku

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 300
  • Rating: +30/-1
  • ni-ta-ku ^_^
    • View Profile
Implicit: Graphic Engineer
« Reply #39 on: November 04, 2007, 08:58:00 am »
Yep.
I have it finished already too. :)smile.gif

I'm about ready to package everything together and create the readme, so if there's something that you want, let me know soon

Should I pack everything into an app? (I'll still have a program version)
Just wondering what everyone thinks.

Liazon

  • Guest
Implicit: Graphic Engineer
« Reply #40 on: November 04, 2007, 09:06:00 am »
basic builder?  sure if it won't decrease speed too much.  i'm not too fond of having too many different programs on my calc.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Implicit: Graphic Engineer
« Reply #41 on: November 04, 2007, 09:31:00 am »
I think it should be made as an APP, so when you make games you dont have to unarchive/archive the huge map editor
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline nitacku

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 300
  • Rating: +30/-1
  • ni-ta-ku ^_^
    • View Profile
Implicit: Graphic Engineer
« Reply #42 on: November 04, 2007, 05:57:00 pm »
I've uploaded the newest version.
Check the first post to download. :)smile.gif

I have yet to finish the readme.

Now to package everything into an app...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Implicit: Graphic Engineer
« Reply #43 on: November 04, 2007, 07:13:00 pm »
COOL! I will try it asap!
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Implicit: Graphic Engineer
« Reply #44 on: November 05, 2007, 10:23:00 am »
I downloaded it.. and it won't let me send _theta_SUB to wabbit or pti.. don't know what's up with that, but when i try to run it without that program, i get the "retrieve error" error from implicit.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)