Author Topic: Inferno: Valani's Promise- A new RPG project  (Read 20677 times)

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Offline c.sprinkle

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #15 on: January 11, 2011, 12:14:09 pm »
Whee, second page!

@DJ:
Yep, I've been watching Squidgetx's project, and, although his graphics and the complexity of the maps are great, the code is enormous. I hope mine won't be close to that big.

Right now, I've done almost nothing on-calc, but I drew out plans for the engines and the tilemaps. I'm starting to code today. And this leads me to a problem I need to resolve:

Tilemaps: What Format To Use

Option 1: Scroll 8 pixels at a time only when you reach the edge of the screen. The easiest, but it won't look as nice.

Option 2: Scroll 1 pixel at a time when you reach the edge. I would need to work that out a little more fully.

Option 3: Scroll 1 pixel at a time when 8 pixels from the edge. Beautiful, but I need some help with learning to do that.

Engines: My battle engine is very unique. Instead of being menu-based, it is graphical and requires moving!

In a battle:
Step 1: Select weapons. You can carry up to 4 weapons, but all are not useable in battle. Pick 2 weapons (or 1 2-weapon-slot weapon) to use during that combat.
Step 2: Combat!
Battles are run in a COC (cycle of combat) format. You strike with pole weapons first, because they have a longer reach than a sword or other short range weapon. After this, you move to close-range for one round. Once both you and the enemy have attacked, return to long range. At any point, you can choose to flee or use an item. If you defet the enemy, you gain experience and whatever weapon he is carrying. :D

I will have the engine done as soon as possible. As usual, wait breathlessly.
« Last Edit: January 11, 2011, 12:14:34 pm by c.sprinkle »

Ashbad

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #16 on: January 11, 2011, 01:24:47 pm »
Just make sure not to make it too complex ;)

I had to cut many of my ideas out of the TaNF battle system to get good grayscale and stay above 40 FPS.  If it's too complex, make it monochrome, you can make that much faster ;)

I really love your battle engine idea -- I truthfully have never heard of an idea like that before.  Which is cool, very unique. :D  Sounds like the battles could get pretty long over time, but for someone like me who loves reflexive fighting which involves multiple techniques, it would get better and better over time :D :D

Can't wait to see the first screenie, I'll be in excited wait :D

Offline c.sprinkle

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #17 on: January 11, 2011, 02:12:15 pm »
I have a demo of the tilemapping almost ready. Aside from clearing my memory :mad:, it's coming along well.

Also, battles shouldn't be too long, because you have no armor and can't take very much damage. Besides, if you block too many times with one weapon/shield, it will break and become useless. Check the item list on the first post for more info on weapon stats.
Also, I forgot to say that you start better than the lowest enemies. You had a previous experience in a war, and thus have awesome skills.  :)

EDIT: The sprites are nice, but I'm only using a generic solid-color set for the demo.
EDIT2: My tilemap engine is failing.  :P Here's the source and the program if you want to help me.
EDIT3: I made a new topic.
« Last Edit: January 11, 2011, 05:24:50 pm by c.sprinkle »

Offline DJ Omnimaga

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #18 on: January 12, 2011, 01:30:23 am »
Yeah try to make sure battles are not too hard at the beginning. I often see some RPGs where the first battle is almost like a final boss fight, minus the super magics. I did that mistake in The Reign of Legends 1 too. It needs to not be too hard, but not too easy either.

I wish you good luck on fixing the tilemapper.
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Offline c.sprinkle

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #19 on: January 12, 2011, 01:47:58 am »
I made a new, working tilemap system. And the first battles won't be too hard. You are much more powerful than the beginning enemies.  ;)

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #20 on: January 12, 2011, 01:20:27 pm »
I made a new, working tilemap system. And the first battles won't be too hard. You are much more powerful than the beginning enemies.  ;)

Great! You started working in the code part, now that you finished the plot. :)
« Last Edit: January 12, 2011, 01:20:36 pm by ScoutDavid »

Offline c.sprinkle

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #21 on: January 12, 2011, 01:22:36 pm »
Actually, the plot was the easy part. What I was mainly doing was drawing plans for my various engines. Scrolling implemented for one tile in each direction. Bugs are mostly fixed.

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #22 on: January 12, 2011, 01:23:12 pm »
Actually, the plot was the easy part. What I was mainly doing was drawing plans for my various engines. Scrolling implemented for one tile in each direction. Bugs are mostly fixed.

Is it smooth scrolling (or whatever that is?)?

Offline c.sprinkle

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #23 on: January 12, 2011, 01:25:58 pm »
Right now it scrolls 8 pixels, but eventually I'd like it to be smooth scrolling.

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #24 on: January 12, 2011, 01:27:07 pm »
Right now it scrolls 8 pixels, but eventually I'd like it to be smooth scrolling.

So smoothscrolling is loading 1 pixel, or very few pixels. That makes it more realistic, but as long as it is not 40 pixels, I think it's fine for a calculator.

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #25 on: January 12, 2011, 01:52:01 pm »
I always like scrolling by 8 pixels, it gives games a verdante-forest feel ;)

speed is more important than small aesthetics like scrolling-methods, because a 1 pixel at a time scroller at 5 FPS does not compare to a 8-pixel scroller at >20 FPS

Offline c.sprinkle

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #26 on: January 12, 2011, 02:37:16 pm »
Speaking of scrolling and tilemaps, here's a demo. It only scrolls left and right now, but I'll do more work later this afternoon.  ;D
I love my wall sprites. They're so beautiful. ;)
I also want feedback on my character sprites.

I would love it if someone made me a screenshot. Please. . .
« Last Edit: January 12, 2011, 02:38:12 pm by c.sprinkle »

Ashbad

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #27 on: January 12, 2011, 03:19:09 pm »
Looks great!  nice work so far!  I especially like the bar on the left :D

Screenie:

EDIT: and to just insert it into anywhere else that allows BBcode (like a forum post) just put this between image tags: http://www.omnimaga.org/index.php?action=dlattach;topic=6070.0;attach=5522;image
« Last Edit: January 12, 2011, 03:22:44 pm by Ashbad »

Offline c.sprinkle

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #28 on: January 12, 2011, 03:45:58 pm »
Thanks, Ashbad. I'm planning to do a larger map later today- when I'm done with homework.  :P

Offline yunhua98

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Re: Inferno: Valani's Promise- A new RPG project
« Reply #29 on: January 12, 2011, 04:30:27 pm »
very nice!  btw, I thought this was going to be 3lvl grey?

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