Author Topic: It's done  (Read 4039 times)

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CDI

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It's done
« on: January 23, 2006, 12:36:00 pm »

Offline kalan_vod

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It's done
« Reply #1 on: January 23, 2006, 01:38:00 pm »
OMGOMGOOMGOKGMOGM!~!
First finished Metroid game!!!!
*kalan dls*

Offline DJ Omnimaga

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« Reply #2 on: January 23, 2006, 02:15:00 pm »
W007 awesome!!!!1111 I played it and its nice :Dbiggrin.gif
i hope the bug with metemap1 is fixed now ;)wink.gif

if you need help on optimising it for speed or such things let us know ;)wink.gif
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Offline necro

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« Reply #3 on: January 23, 2006, 05:28:00 pm »
are you still planning on M83+ v1.1?  If you need a 'bootleg' version of xlib update to comence, I'd be willing.
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Offline kalan_vod

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« Reply #4 on: January 23, 2006, 05:31:00 pm »
I thought he had the current beta.....

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« Reply #5 on: January 24, 2006, 03:20:00 am »
he does, its 0.601b
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Offline Spellshaper

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« Reply #6 on: January 24, 2006, 05:40:00 am »
 :ph43r:ninja.gif  wow is all I can say right now.... *speechless*

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« Reply #7 on: January 27, 2006, 02:07:00 pm »
at least now we know when kraid get hit O_Oshocked2.gif


EDIT: btw I noticed a code option in the menu, does it means we can now save?


EDIT: I think you didnt fixed the bug in the room where the lava go back and forth up and down. When it start going down I get an "ERR:?" then lot of junk is shown on the homescree. I think you should look at that. You might have forgotten to set a variable that detect if lava go off the screen. Its the boss room at row 4 column 4 of this map btw:
user posted image


I have to restart from scratch  :cry:pleure.gif:cry:pleure.gif:cry:pleure.gif:cry:pleure.gif:cry:pleure.gif
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Offline kalan_vod

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« Reply #8 on: January 27, 2006, 04:33:00 pm »
Yeah kevin is getting the sameerror as me.
in this room

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Hope you get this fixed. :Pblah.gif other than that it's great, I like how you have the code where you can start back from what you had (weapons and such). Not too hard to crack :Pblah.gif.

Offline necro

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« Reply #9 on: January 27, 2006, 05:06:00 pm »
I also got that.  How exactly do you get a "error:?"
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Offline kalan_vod

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« Reply #10 on: January 27, 2006, 05:17:00 pm »
I thought it was only with asm programs, either that or locked programs?

Edit: It's an out of bounds error, when you use the tile mapper and get it to draw outside the matrix.  

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« Reply #11 on: January 28, 2006, 02:25:00 am »
me 2...
hm... maybe we should create a xLib error guide %)rolleyes2.gif

I found various errors with xLib, some even resulting n RAM clears :dang:banghead.gif
for example

ES:

then your calc doesn

CDI

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« Reply #12 on: January 28, 2006, 07:12:00 am »
oh, hmm... I seem to be getting that error too!!! hehe, I know what it is! *fixes* I'll upload soon

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« Reply #13 on: January 28, 2006, 08:01:00 am »
*xlibman
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Offline kalan_vod

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« Reply #14 on: February 17, 2006, 07:05:00 am »
Did you get a chance to fix this version yet? I really would like to be able to finish the game! ;)wink.gif