Author Topic: Legend of Zelda: Link to the Future [name subject to change]  (Read 18109 times)

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Offline DJ Omnimaga

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #15 on: February 20, 2012, 12:34:56 am »
Yeah and it was pretty much one of the only 3 ARPGCS that were actually good (the only other two IMHO were Star Wars and Zelda Invasion). All others used the default graphics and were incredibly short. It's friggin hard, though, and it's in French.
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Offline turiqwalrus

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #16 on: February 20, 2012, 02:37:33 am »
Horizontal and Vertical make for a great way to avoid doing so, leafy. Then you just redraw one side's tiles to fill in the missing pixel
The only problem is when you move at variable speeds, though. Otherwise in a game like this where there's no physic involved, this is fine.
Even with enemies added in?

This looks great, though :D
but don't forget to work on caedes as well :P

Offline DJ Omnimaga

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #17 on: February 20, 2012, 02:46:35 am »
I guess it would be fine. Just make sure to update the enemy location accordingly to the direction you're moving in.
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Offline nxtboy III

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #18 on: February 20, 2012, 09:56:28 am »
Wow, that looks nice saint! So i'm guessing this is what your working on, since you temporarily discontinued Caedes.

Offline BlakPilar

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #19 on: February 20, 2012, 09:58:22 am »
What we're working on ;)

But thanks for saying it looks nice :P lol.

Offline nxtboy III

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #20 on: February 20, 2012, 10:00:05 am »
 :-[ oops.
Yeah, it looks nice, BlakPilar.
Where did you get the sprites?

Offline BlakPilar

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #21 on: February 20, 2012, 10:02:30 am »
Lol, it's cool. I made the sprites based off of Legend of Zelda: Oracle of Ages, but the trees are from Oracle of Seasons, I think.

Offline nxtboy III

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #22 on: February 20, 2012, 10:05:50 am »
Nice. :)
I like the sword part.
Once the title screen is made, the title screen should be in grayscale.

Offline BlakPilar

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #23 on: February 20, 2012, 10:17:13 am »
saintrunner made the sword, and the front and back sprites, so he gets the credit for those lol. I don't know anything about grayscale, but maybe saint does. If not we'll have to read up on it.

Offline nxtboy III

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #24 on: February 20, 2012, 10:19:33 am »
Ok. So this is in Axe? Axe grayscale is possible.

Offline BlakPilar

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #25 on: February 20, 2012, 10:22:51 am »
Yeah it's Axe. I know that grayscale is possible. In fact, I think I actually do know how to do it...

* BlakPilar goes to test in Wabbit.

EDIT: Yeah, I know how to do grayscale.
« Last Edit: February 20, 2012, 10:31:09 am by BlakPilar »

Offline nxtboy III

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #26 on: February 20, 2012, 10:56:17 am »
Oh, cool!

Offline saintrunner

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #27 on: February 20, 2012, 11:32:18 am »
Yes blak I do know how to make it grayscale :) but it might slow it down too much, also as far as other stuff coded, I have the weapon stuff about done minus the sprites and specific coding. Lol if you haven't noticed a lot of my code in this project IS from Caedes :) waste not ;)

Today I think I'll work on text boxs, and chests to be opened!
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Offline nxtboy III

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #28 on: February 20, 2012, 11:36:31 am »
I was saying to do grayscale just on the title screen.

Offline saintrunner

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #29 on: February 20, 2012, 11:38:57 am »
I could do that, as If you look through my sprites thread in my sig, I already did a Zelda logo in grayscale!
My Sprites Thread   :Updated often :) for your viewing pleasure

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