Author Topic: Metroid Pi  (Read 7509 times)

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Offline DJ Omnimaga

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Metroid Pi
« Reply #45 on: September 03, 2007, 01:56:00 pm »
cool to hear. I hope to be able to integrate celtic II to Metroid II: Evolution, because the insane amount of subroutine is what make the entire game run very slow, especially on the 83+. If it's the total memory usage that cause problem then I can't do  much though :(sad.gif. Still, taking down the 300 8x12 maps in Metroid II from about 3-40 subroutines to 5 would pwn, same if i manage to have the programs copied to XTEMPxxx all merged together and just recall the part of code i need for my routine
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Offline JonimusPrime

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Metroid Pi
« Reply #46 on: September 04, 2007, 05:08:00 am »
will it have different graphics or will it still be ASC II?

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Offline DJ Omnimaga

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Metroid Pi
« Reply #47 on: September 04, 2007, 05:49:00 am »
I would stick with dual layer ASCII, it looked pretty neat to me. Else, then I would move to xLIB  
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Harrierfalcon

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Metroid Pi
« Reply #48 on: September 04, 2007, 04:21:00 pm »
Well so far, here's what I'm planning:
  • Dual-layer ASCII graphics, with more graphics manipulation
  • Extensive use of Basic's subprograms and my new relatively fast dynamic subroutine system.
  • Plenty more powerups--missiles, energy tanks, Space jump, hi jump, beam stacking
  • A couple of wavering powerups; morph ball and suits.
  • 3 worlds, with X number of rooms each (although my limit per world is 18*18, that should tell you something).
  • Obviously, a way longer gameplay time.
  • Speed!  I did some major testing, Metroid Pi runs much faster when the parser doesn't have to go through all the hard-coded stuff.  Therefore, combining subroutines with the ability to change themselves to suit, say, a new beam, or missiles, will be very beneficial.  And, not quite so dependent on variables, but rather on constants :Dbiggrin.gif.

Offline nitacku

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Metroid Pi
« Reply #49 on: September 04, 2007, 06:48:00 pm »
Maybe part of your engine could be incorporated into the secret project, or vise versa. The tile routine works pretty fast :Ptongue.gif

Harrierfalcon

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Metroid Pi
« Reply #50 on: September 05, 2007, 12:30:00 am »
I'll tell you that it involves Celtic2 and prgmZASSEMB1.  (That's one of the subprograms of the OTBP assembler).

That program takes the program whose name is in Ans as a string, and returns that entire program as a string. Complete with newline tokens that appear as spaces.

Combined with the program manipulation abilities of Celtic2, it works well and pretty fast.  :)smile.gif