Author Topic: Digimon Virtual Pet Idea  (Read 9941 times)

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Offline Will_W

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Re: Digimon Virtual Pet Idea
« Reply #60 on: April 07, 2010, 06:46:07 pm »
the runindicator runs in asm and apps too if it's not disabled and im1 is on
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Offline DJ Omnimaga

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Re: Digimon Virtual Pet Idea
« Reply #61 on: April 07, 2010, 06:48:52 pm »
Yeah I know. I personally rather prefer to disable it as soon as my game development is done so it looks more professional. Also on a side note, don't worry about the run indic overwriting the pixels in the first pixels of the 96th column, the last thing I noticed is that it appears to leave everything under it intact, so no display glitches should occur if you display stuff there without turning it off.
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Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #62 on: April 07, 2010, 06:55:04 pm »
Ya, I know it can be useful to make sure a game hasn't crashed and such. I just meant that you should maybe have the choice of having it or not (maybe for like testing speed or something). I do think it is important when it comes to pauses though because you can't tell otherwise (unless told you're paused :P). Didn't mean it to sound like it was useless (when I said it was just tossed in there I was kidding because I know in games it's usually disabled by some means) I just meant that you should have the choice or something of having it or not. Sorry.
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Offline DJ Omnimaga

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Re: Digimon Virtual Pet Idea
« Reply #63 on: April 07, 2010, 06:58:15 pm »
as I said, though, it can be easily disabled through the use of ASM libs. Axe even has a command to turn it OFF, if you check the doc. It's DiagnosticOff/On
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #64 on: April 07, 2010, 07:12:39 pm »
Oh, ya, I know. I was just referring back to when I was talking about how one of us should go infiltrate TI as an employee and help program the OS's for our benefit :P Thanks for telling us though :)
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Offline DJ Omnimaga

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Re: Digimon Virtual Pet Idea
« Reply #65 on: April 07, 2010, 07:41:22 pm »
Haha, that reminds me... didn't somebody on MaxCoderz or UTI actually went doing that (or at least get in TI headquarters) a few years ago? He even posted some pics. I think it was Digitan000 but I'm not sure anymore.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #66 on: April 07, 2010, 07:50:10 pm »
That is pretty epic :P What was he doing there?
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Offline DJ Omnimaga

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Re: Digimon Virtual Pet Idea
« Reply #67 on: April 08, 2010, 10:02:07 pm »
I don't remember anymore. I think he was just curious and decided to be a rebel and go in areas he's not allowed in :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #68 on: April 08, 2010, 10:06:15 pm »
Very rebel like :P Wish I could do that. Would need to know where exactly all that stuff goes happens though lol.
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