Author Topic: MapEd  (Read 3954 times)

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Offline DJ Omnimaga

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MapEd
« Reply #15 on: October 26, 2007, 11:54:00 am »
ooh nice work! Glad you added multisize maps, and the compressing seems quite good, I assume it is faster with smaller lists, right?
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Offline Halifax

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« Reply #16 on: October 26, 2007, 12:18:00 pm »
Of course. ;)wink.gif

On only about 100 elements it only takes ~1 second.
There are 10 types of people in this world-- those that can read binary, and those that can't.

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MapEd
« Reply #17 on: October 26, 2007, 12:45:00 pm »
IIRC, there are/were 5 editors:

tifreak was creating one to help him with pp, dunno if he got it working or ended up using an other editor.

simplethinker created one, which you can get http://www.unitedti.org/index.php?showtopic=7050&view=findpost&p=113940 (it works, so I am counting it)

http://tifreakware.ath.cx/index.php?showtopic=1050

http://omnimaga.org/index.php?showtopic=1748&st=0

and yours :)smile.gif


it may have something to do with tifreak asking for an editor ;)wink.gif



the list compressor looks great

Offline DJ Omnimaga

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« Reply #18 on: October 26, 2007, 12:53:00 pm »
well the good thing is that more chances are that everyone's need/preferences will be suited/met because there are different editors
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Offline Halifax

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« Reply #19 on: October 29, 2007, 02:14:00 pm »
Hmm well I tried looking at the RPGSK2 documentation, and tried plugging in my own maps, but I don't get how to setup the variables for the place to put the character when he is coming from the right, left, top, and down.

In the examples there are some crazy numbers for coming from the right like 1025 or something. Can someone explain how to setup the map list to me better? (tifreak)
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Offline tifreak

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« Reply #20 on: October 29, 2007, 05:02:00 pm »
umm, sure.

If you put the map on graphpaper (recommended), it is a matter of counting how many rows, one row above the spot you want it to show up. Take that number, times the number of columns you have. Then add on the line where you want the character to show up and add that to the number. If the character can move to the map segment either up or down, then you have to add 3 additional rows to your number. Any of this making sense?
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Offline Halifax

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« Reply #21 on: October 30, 2007, 02:30:00 pm »
Ah, yeah that makes it a bit clearer. I will try some graph paper.
There are 10 types of people in this world-- those that can read binary, and those that can't.