Author Topic: Portal Y the next generation  (Read 7368 times)

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Offline bwang

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Re: Portal Y the next generation
« Reply #30 on: May 20, 2010, 12:56:55 am »
Its just gcc, so I believe it produces slower code, but much slower.

Offline DJ Omnimaga

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Re: Portal Y the next generation
« Reply #31 on: September 15, 2010, 02:48:10 am »
* DJ Omnimaga wonders

with the floorcasting engine, although maybe it would be hard to make the camera look up/down and handle horizontal portals going in vertical ones or vice-versa, I wonder if, even if the graphic quality is decreased a bit, such project could be taken on now that there are some more Nspire coders and some other people here interested in C? I think looking through portals would be out of the question, though, and the game screen size would probably not be full screen (more like Gemini or Star Fox 84+)

Offline Builderboy

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Re: Portal Y the next generation
« Reply #32 on: September 15, 2010, 03:03:00 am »
Hmmmm im thinking that if it were to be done on the nSpire, raycasting would not be the engine to use, since its so hard (nigh impossible) to look down and up in large amounts.  It would have to be something like CastleStorm maybe, since thats a relatively fast engine and it is still a tilemap based system so sorting is fine

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Re: Portal Y the next generation
« Reply #33 on: September 15, 2010, 03:05:11 am »
I wonder if such engine could actually be used? My concern is textures, though. I fear if the C compiler isn't too good, it may require assembly for the 3D engine and in both cases, I wonder if textures would be fast enough at such large resolution.

Offline Builderboy

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Re: Portal Y the next generation
« Reply #34 on: September 15, 2010, 03:07:18 am »
I wonder if textures would even be a good idea with the screen blurriness.  One thing about portal is that the player moves really fast some times x.x Either way, i wonder how portals would be handled?  Like the mechanism for looking through them if possible.. hmmm...

Offline DJ Omnimaga

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Re: Portal Y the next generation
« Reply #35 on: September 15, 2010, 04:01:24 am »
Yeah for the blurriness frame rate would need to be reduced in the first place x.x