Author Topic: MUSEINC: Make musicmaking in Axe easier!  (Read 25972 times)

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Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #150 on: November 20, 2011, 01:58:14 pm »
sure. :D you'll be credited XD
I've noticed a bug where when you start the editor, the lines draw themselves in the wrong places, but I will try to fix (OS 2.55 mp)(I think I have beta 3)
That's DCS7 bug. D:
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Offline chattahippie

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #151 on: November 20, 2011, 01:59:34 pm »
Oh, I'll turn off the home hooks and try :P
And I love the kind of hollow sounds calc make, creates nice spooky music :D

Offline epic7

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #152 on: November 20, 2011, 02:19:02 pm »
Im sick of doors bugs D:

Offline Keoni29

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #153 on: November 20, 2011, 02:22:32 pm »
Oh, I'll turn off the home hooks and try :P
And I love the kind of hollow sounds calc make, creates nice spooky music :D
Add some delay and reverb for an epic effect :) (I use external devices of course)
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Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #154 on: November 20, 2011, 02:24:46 pm »
Oh, I'll turn off the home hooks and try :P
And I love the kind of hollow sounds calc make, creates nice spooky music :D
Add some delay and reverb for an epic effect :) (I use external devices of course)
:P
I don't think I'll be going that far XP
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Offline DJ Omnimaga

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #155 on: November 20, 2011, 02:53:38 pm »
Someone should report the DCS bugs on Cemetech, if not done already.

Also nice to see new updates on this. I need to continue working on my song eventually. It probably won't be the full song, though.
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Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #156 on: November 20, 2011, 02:55:46 pm »
Apparently, there was an "retune" option in DCS7 that solved it XP
Also, I forgot to mention that paste function OVERWRITES notes XP
EDIT: Here's better looking readme file. Enjoy!
« Last Edit: November 20, 2011, 03:15:46 pm by TBO_Yeong »
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Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #157 on: November 20, 2011, 04:36:25 pm »
Fix for prgmMUSEDIT

Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #158 on: November 21, 2011, 09:26:06 am »
Yet Another Update(This makes it MuseInc Beta 3.4.1)

Update Stuff:
-Fixed the error in musedit.
-included 2 more example songs.

Offline DJ Omnimaga

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #159 on: December 06, 2011, 04:05:32 pm »
Hopefully I can manage to make an example song sample before next year... <_<, I was just often sick lately and other stuff, so I didn't feel like sitting down and doing stuff like that. Not to mention my music album I have been trying to finish for mid December.
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Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #160 on: December 06, 2011, 04:09:24 pm »
Hopefully I can manage to make an example song sample before next year... <_<, I was just often sick lately and other stuff, so I didn't feel like sitting down and doing stuff like that. Not to mention my music album I have been trying to finish for mid December.
As I said multiple time, it's ok. take your time! :D
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Offline contra-sh

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #161 on: December 06, 2011, 04:41:08 pm »
I have a bug when I start MUSEDIT. The title is not cleared and the lines are drawn on it.
I use doors cs7 to launch museinc, the version is one you send for zcontest.
What should I do to get it working correctly?

Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #162 on: December 07, 2011, 07:20:17 am »
Aw... But that's the problem with DCS7, not Museinc. :D
so, I don't know what to do about it D:
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Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #163 on: December 28, 2011, 12:23:19 pm »
MuseInc will be an app eventually. :D
Also, I'll post the MuseInc OR 1.1 tomorrow(or this evening) which have some bugfixes
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Offline DJ Omnimaga

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #164 on: December 28, 2011, 12:36:28 pm »
By the way is it still BASIC? If you make it an app using BasicBuilder and have several sub-programs it might slow it down considerably. Also in Axe APP the user would have much more RAM to make his song while in BasicBuilder the entire code is still copied to RAM during execution.

Regardless, I was considering posting a news article about this since it would be possibly the first on-calc music maker featuring export features for the 83+. You would need to PM me when next version is out, though.
« Last Edit: December 28, 2011, 12:36:41 pm by DJ_O »
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