Author Topic: Nemesis- a new axe 3d rpg  (Read 29807 times)

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Offline DJ Omnimaga

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Re: Nemesis-raycasting
« Reply #30 on: June 02, 2012, 02:41:37 pm »
By the way I tried one of the program and it was kinda cool so far and didn't ran too slow. For some reasons there seemed to be a bit of variable wall/ceiling height though O.O
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Offline TheMachine02

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Re: Nemesis-raycasting
« Reply #31 on: June 04, 2012, 02:42:46 am »
And.... Wabbimetu doesn't work   :'(!!
 It alway send me an error when I try to run it. (sorry. I thought it needs installation, because I've never seen in use)

« Last Edit: June 07, 2012, 12:48:57 pm by TheMachine02 »
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Offline TheMachine02

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Re: Nemesis-raycasting
« Reply #32 on: June 07, 2012, 05:20:05 am »
Fine. I have to make enemies (and find a way to display them :w00t:!), complete menus and you will have the demo!   8)

I think you will have it before the holiday
« Last Edit: June 07, 2012, 05:22:11 am by TheMachine02 »
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Offline TheMachine02

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Re: Nemesis-raycasting
« Reply #33 on: June 12, 2012, 05:09:16 am »
 I had to recode the whole system of displacement and 3d style rpg because of several bugs  :banghead:
(20 RAM clear in 3 hours!   :-\ )

The demo is going to take a bit late but you'll still have it even before the holidays (well I hope!!!)
« Last Edit: June 12, 2012, 05:09:33 am by TheMachine02 »
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Offline TheMachine02

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Re: Nemesis- a new axe 3d rpg
« Reply #34 on: June 13, 2012, 09:49:15 am »
Ok... now autorise 8 directions with the system...  8)
« Last Edit: June 13, 2012, 09:49:26 am by TheMachine02 »
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Offline blue_bear_94

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Re: Nemesis- a new axe 3d rpg
« Reply #35 on: June 13, 2012, 11:22:41 am »
Do you have a ROM image?
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Offline TheMachine02

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Re: Nemesis- a new axe 3d rpg
« Reply #36 on: June 13, 2012, 11:23:23 am »
What ?????
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Offline blue_bear_94

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Re: Nemesis- a new axe 3d rpg
« Reply #37 on: June 13, 2012, 11:24:46 am »
It's a proof that you have a certain calculator. An emulator will not work without it. You can get one from TiLP or make one using rom8x. I also thing WabbitEmu can make one using a flash upgrade as well.
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
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Offline TheMachine02

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Re: Nemesis- a new axe 3d rpg
« Reply #38 on: June 13, 2012, 11:25:39 am »
Ok... why do you want it  ???
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Offline blue_bear_94

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Re: Nemesis- a new axe 3d rpg
« Reply #39 on: June 13, 2012, 11:27:32 am »
WabbitEmu needs it to run.
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
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Offline Hayleia

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Re: Nemesis- a new axe 3d rpg
« Reply #40 on: June 13, 2012, 11:28:03 am »
Ok... why do you want it  ???
Lol, he doesn't want it, he asks you if you have one because if you don't have one, Wabbitemu doesn't work.

edit: ninja'd D:
« Last Edit: June 13, 2012, 11:28:31 am by Hayleia »
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Offline TheMachine02

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Re: Nemesis- a new axe 3d rpg
« Reply #41 on: June 14, 2012, 03:14:10 am »
ok.... that why he doesn't work... thank you very much. Now I think I will do screenshot
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Offline TheMachine02

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Re: Nemesis- a new axe 3d rpg
« Reply #42 on: June 14, 2012, 07:48:50 am »
wabbitemu doesn't work grrrrr >:(

But I do screenshot  (it's my first  :love: )

grey are better on calc

the rect is the perso (no spirite done)
« Last Edit: June 14, 2012, 07:49:28 am by TheMachine02 »
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Offline Nick

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Re: Nemesis- a new axe 3d rpg
« Reply #43 on: June 15, 2012, 04:43:20 am »
looks good, but i would say to make the sprite of the player invisible (as the player is seeing the view), if you understand?
in fact, the one who plays the game is the player in the game, and then you don't have to see another character..it only obstructs the view (imo)

Offline Hayleia

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Re: Nemesis- a new axe 3d rpg
« Reply #44 on: June 15, 2012, 11:31:15 am »
looks good, but i would say to make the sprite of the player invisible (as the player is seeing the view), if you understand?
in fact, the one who plays the game is the player in the game, and then you don't have to see another character..it only obstructs the view (imo)
^This, or at least make it less big, or not in the middle.
Other than this, it looks great so far :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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