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Omnimaga
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TI Z80
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TI-City
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Topic: TI-City (Read 3613 times)
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tifreak
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Posts: 2708
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My Kung Fu IS strong...
TI-City
«
on:
September 29, 2008, 07:26:26 pm »
Some of you may remember this game that was being developed oh-so-long ago. This game still has not died, at least in my mind, and I am hoping to get some community help.
For those that do not know what TI-City is; TI-City is an advanced, all text RPG that takes user input from both keypad and text input. This is not the only thing making this 'advanced'. This game is designed based off an online Telnet game called Medeivia. It allows for users to enter 'rooms' and attack creatures, find safe houses, etc. This game does similar things, though as of yet, the enemies have to be 'look'ed for, before you can initiate a battle.
What I am looking for, as of now, is assistance in creating more rooms for the city, and possibly start setting up the crypts below. The map is huge, I only currently have it on graph paper. I am wanting to see if there are any among you that would be willing to help write up new areas, after reading/playing through what is already available, so I might possibly be able to again expand this game. I am willing to type up all the rooms in a txt file, and place the map as it is now, in a gif file, I just want to see if anyone out there would be willing to help, first.
Post below if interested.
Oh, and here is the file:
http://www.ticalc.org/archives/files/fileinfo/357/35756.html
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Re: TI-City
«
Reply #1 on:
September 29, 2008, 11:52:18 pm »
Now if only I got more time I would help a bit adding a super insanely hard dungeon.
I hope this get finished because this was a pretty complex RPGfor the TI-83+SE. Btw, I was wondering if Medeivia is a LPC mud? Because Luna is working on one at the moment on this forum.
Anyway this is gonna be the most complete text RPG on calculators, and the good thing is that unlike most other text RPGs at least you don't use TI-OS menus and to move from a room to another you only press 1 key
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tifreak
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: TI-City
«
Reply #2 on:
September 30, 2008, 08:43:32 am »
Yeah, Maybe I need a screenshot to post to entice some help...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: TI-City
«
Reply #3 on:
October 01, 2008, 12:14:26 am »
that might be cool. Do you alerady have the current map drawn or in a pic? That might be cool to know where we can fit more maps, since I assume your current map is stored in a matrix, list or string, right?
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: TI-City
«
Reply #4 on:
October 01, 2008, 08:41:43 am »
Well, I have it somewhat drawn crapily on graph paper.
As to the data, it is just If X and Y:Then:MUCH DATA ON 83+:End
It would take a bit to get things set up, but I will definitely take the time to do so, if there is a call to do so. Otherwise, once I get the first beta of pokemon officially released, then I will spend some time with that game
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: TI-City
«
Reply #5 on:
October 01, 2008, 11:29:11 am »
lol at the Grahamkendal/Glk (sp?) reference
So i guess it's a bit like my map engines, except mines usually worked with an ID number kinda. For example map located at X=58 and Y=68 would be
N
=6858 (the finance var N). All these methods makes it so easy to place maps, you just need to make sure no dungeon overlap on other maps
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: TI-City
«
Reply #6 on:
October 01, 2008, 02:13:35 pm »
Yup, something like that, however, that is where it displays the text, and stores to the list to determine which ways you can go.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
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Posts: 2715
Rating: +10/-0
Re: TI-City
«
Reply #7 on:
October 09, 2008, 08:45:48 pm »
Been such a long time since I played your game, I should really try this updated version !Been such a long time since I played your game, I should really try this updated version !
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