Author Topic: Nyaar RPG Game Info & Progress  (Read 59479 times)

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Offline {AP}

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Re: Game Info & Progress
« Reply #210 on: February 13, 2009, 11:29:16 am »
I have no clue... I don't have one to test it out on.
(Even my WabbitEmu has a 84+ SE rom.)

I can give you the files. (one pic and a small program)

Offline trevmeister66

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Re: Game Info & Progress
« Reply #211 on: February 13, 2009, 11:34:37 am »
That is awesome. I might have to incorporate Celtic III in my RPG instead of Codex...
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Offline TIfanx1999

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Re: Game Info & Progress
« Reply #212 on: February 13, 2009, 02:13:18 pm »
Quote from: {AP}
Unique Battle System: The new attack command consists of pressing the arrows in sequence with a time limit.
Each arrow corresponds with a different attack. If you hit the buttons in certain orders, you'll perform a combo attack increasing the damage or adding an elemental property to the attack. There's no plenty for NOT doing a combo, you'll just perform the selected attacks in that order. If you don't hit anything in the time limit, it'll randomly generate the attack sequence.
At the start you'll only be able to have a max sequence of 3, but you can increase it upon leveling. Any questions?

i like the Final Fantasy VI-style combos idea for battles. Just make sure they aren't too hard to perform

In FFVI you were forced to use a Turbo controller that had a round d-pad instead of a normal SNES controller (on the PS1 the default controllers worked fine, though), else it wouldn't ever detect diagonal keypresses unless you were accurate to the PICOSECOND when pressing two arrow keys at once. Since the D-pad was very loose too it was made even harder
Actually I was just going to say it kinda of reminded me of final fantasy VII's limit breakers. :) Though you have to choose a specifc move with those, the button sequence just determines the damage.

the battle scheme you refer to sounds like that old app game i beat once. it was called Marc the Superkid.
Yeah, you should check it out (similar style).

http://www.ticalc.org/archives/files/fileinfo/311/31127.html
That doesnt bother me either as long as you put your own twist on it and it's done well. It sounds like a great system!

Offline DJ Omnimaga

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Re: Game Info & Progress
« Reply #213 on: February 13, 2009, 03:50:41 pm »
wow this is awesome, I think scrolling might be useful if I decide to do a graphical RPG. I had a tilemapper with parralax scrolling background back in the days, I'M sure i could have scrolling instead. Heck, even with no scrolling tilemap it might still be useful. Floating airship/spaceship comes to mind or water tiles that slowly move left or right
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Offline Silver Shadow

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Re: Game Info & Progress
« Reply #214 on: February 20, 2009, 11:36:23 am »
Yeah, but will still be fast enough for a normal 83+?
Because grayscale in Fangh RPG dramatically reduces the speed of the game.
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Offline Galandros

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Re: Game Info & Progress
« Reply #215 on: February 20, 2009, 02:23:17 pm »
The battle system is good even there is one game with it. It is a new system to try out.

wow this is awesome, I think scrolling might be useful if I decide to do a graphical RPG. I had a tilemapper with parralax scrolling background back in the days, I'M sure i could have scrolling instead. Heck, even with no scrolling tilemap it might still be useful. Floating airship/spaceship comes to mind or water tiles that slowly move left or right
I don't get what is tile mapper with parallax. :S
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Offline simplethinker

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Re: Game Info & Progress
« Reply #216 on: February 21, 2009, 07:22:31 pm »
Good job on the title screen and the battle system!  You're making some amazing progress here, keep up the good work ;D
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Offline {AP}

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Re: Game Info & Progress
« Reply #217 on: February 21, 2009, 07:53:18 pm »
I wish you were right... >_<
I haven't been able to do ANY work on Nyaar at all in about a week or two.

I'll see what I can do before the weekend is over though.

Offline simplethinker

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Re: Game Info & Progress
« Reply #218 on: February 21, 2009, 08:18:35 pm »
I wish you were right... >_<
I haven't been able to do ANY work on Nyaar at all in about a week or two.

I'll see what I can do before the weekend is over though.
I've been inactive for a month (school work), so this stuff is at least new to me!
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Offline {AP}

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Re: Game Info & Progress
« Reply #219 on: February 21, 2009, 08:44:07 pm »
I've been inactive for a month (school work), so this stuff is at least new to me!

Well, then thank you very much!
I'm finally getting some work done.
Designing the 'Victory' screen and working on the new menu system.

Still need to continue the new battle system and, more importantly, the new new statless/classless/etc. system I've been bragging about.

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Re: Game Info & Progress
« Reply #220 on: February 21, 2009, 08:53:33 pm »
bragging, right O_o

Offline {AP}

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Re: Game Info & Progress
« Reply #221 on: February 21, 2009, 09:02:46 pm »
Umm... Talking about constantly but not following through with?

Offline DJ Omnimaga

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Re: Game Info & Progress
« Reply #222 on: February 21, 2009, 09:10:47 pm »
kill metagross111

er

I mean, I do hope this continue progressing ^^
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Re: Game Info & Progress
« Reply #223 on: February 21, 2009, 09:53:30 pm »
you cannot kill me. I breathe teh LIFE into did here board.

Face it, the bastard I am, as irrational as I am, narrowly escaping bans three times as I am, I am totally the driving force behind OMNIMAGA!

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Re: Game Info & Progress
« Reply #224 on: February 21, 2009, 10:07:50 pm »
Lol

On a not really on-topic but related to the topic itself, this thread is the one with the highest reply count on Omnimaga and the second most viewed one O.O

your game seems quite popular {AP}  ;D
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