Author Topic: Voyager X  (Read 6957 times)

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Offline collechess

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Re: Voyager X
« Reply #15 on: June 07, 2011, 10:46:29 pm »
You can use custom fonts in Axe?
Could you refer me to a thread?

Offline DJ Omnimaga

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Re: Voyager X
« Reply #16 on: June 08, 2011, 12:47:41 am »
Just use actual sprites. I don't remember how to show the right ones, though. I think all sprites have to be one after each other for digits, and you simply display the sprite data offset by the digit. The issue there, though, is that you have to split the 1, 10, 100, 1000 and 10000 from each others. You might have to check in the Axe sub-forum or ask for help. I could also dig up my old code that did that, if I still have it anymore (it was for Axe 0.2.6 x.x)
« Last Edit: June 08, 2011, 12:48:10 am by DJ_O »
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Offline collechess

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Re: Voyager X
« Reply #17 on: September 18, 2011, 07:23:32 pm »
After a long time I finally got around to learning appvars and adding highscores.  Here's the newest version.

Offline mrmprog

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Re: Voyager X
« Reply #18 on: September 18, 2011, 07:30:54 pm »
Wow, that looks fast! Is there any possibility of enemies and weapons?
« Last Edit: September 18, 2011, 07:31:04 pm by mrmprog »

Offline collechess

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Re: Voyager X
« Reply #19 on: September 18, 2011, 07:33:00 pm »
Weapons and enemies-no.  I might add powerups though.

Offline LincolnB

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Re: Voyager X
« Reply #20 on: September 19, 2011, 10:42:16 am »
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Yeong

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Re: Voyager X
« Reply #21 on: September 19, 2011, 12:39:36 pm »
too much coding?
Sig wipe!

Offline collechess

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Re: Voyager X
« Reply #22 on: September 20, 2011, 08:33:05 pm »
Not so much too much coding as A. Since this was the first program I made in Axe, as I learned new stuff, I just kinda threw it in, so the code is a mess. B.  The collision code is really bad, plus I don't know how to do collisions without pxl-Test or a tilemap.  C.  I'm trying to finish all of the programs I made in Axe 0.4.7 so I can finally upgrade. 

Offline DJ Omnimaga

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Re: Voyager X
« Reply #23 on: October 20, 2011, 01:37:05 am »
Looks pretty fast. Also congrats on learning appvars. I always had troubles with those X.x
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Re: Voyager X
« Reply #24 on: October 22, 2011, 11:44:55 am »
Looks good, and good luck learning Axe. You've definitely got an awesome name for this project ;D