Author Topic: piworld 83+  (Read 23925 times)

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Offline Geekboy1011

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Re: piworld
« Reply #30 on: September 11, 2009, 06:54:11 pm »
alright cant wait :)
just got my school calc to so perfect :) :) :)  its empty:P

Offline DJ Omnimaga

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Re: piworld
« Reply #31 on: September 11, 2009, 07:29:49 pm »
Cool, don't give up ^^
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Offline miotatsu

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Re: piworld
« Reply #32 on: September 11, 2009, 07:46:21 pm »
i literally have in accumulation millions of xp in a game that's strongest creature gives 6xp a kill, the majority of which was gained by a creature that only gave 3 xp per kill, when i set my mind to something i see it through to the end, i wont give up :)
ontopic: i will be letting the beta testers also test the final Alpha release! :D

Offline Eeems

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Re: piworld
« Reply #33 on: September 11, 2009, 07:48:22 pm »
YAY! can't wait :P
/e

Offline DJ Omnimaga

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Re: piworld
« Reply #34 on: September 12, 2009, 01:20:40 am »
btw,
make sure we don't need to grind too much (battle to level up) in the game, because people tend to get bored from grinding when it takes hours x.x. However, make sure it isn't too easy to level up, though. I mean, make sure in one hour you won't get 30 levels against some of the weakest enemies. Don't take in account hardcore grinders, though, unless you add difficulty modes. By that I mean people who spend 8+ hours leveling up in chapter 2 in Illusiat 11 to get to LV 99 XD
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Offline miotatsu

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Re: piworld
« Reply #35 on: September 12, 2009, 03:31:53 pm »
i plan on using the same system that Stick Adventures Online uses for leveling, except that i am going to put a lvl cap at 44 (but you will not need to get that high to beat the game, 20-30ish will probably be what i chose as a minimum to beat it) if you dont know Stick Adventures, you could check it out, i wont post a link or anything becasue that might be seen as advertising, and i know most places dont like people advertizing other games/sites, but yeah, it should be decent, if people dont like it i can always make an "Easy" mode

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Re: piworld
« Reply #36 on: September 12, 2009, 03:53:54 pm »
oh you can post a link if you want. Just as long as you don't advertise another calc site outside your signature such as "I'm working on X project but I'm not gonna post here, instead register on my site at http://xxx.xxxxxxx.xxx then post today!"

Of course, advertising when a member just join for that, TI website or not, is not allowed either, tho. We got that a lot on IRC when our channel was on Dragon-Fire
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Offline miotatsu

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Re: piworld
« Reply #37 on: September 12, 2009, 04:06:50 pm »
alright, this is the game im going to base the xp/lvling/stats/creatures off of (if the creator of said game gives me permission to use them that is):
http://www.ifthensoftware.net/StickAdventuresOnline/

its possible to get to lvl 30 in a single day if you grind a lot so for a casual player it would be possible to easily be at a high enough lvl to beat piworld withing a week, i think that is a small enough amount of time to not get to boring, while being long enough to last a while ^.^

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Re: piworld
« Reply #38 on: September 12, 2009, 05:21:16 pm »
mhmm interesting. But yeah, just make sure grinding is not too long, because it seems nowadays it's considered as bad in games x.x

Someone said that normally, someone should be able to get through a game without grinding as long as he never escape any battle, kinda like in Star Ocean for the Xbox 360. However, I find this makes games a bit too easy, because I always end up at like 10-20 levels higher than supposed to. But yeah, make sure it's not like Dragon Warrior for the NES either :D

EDIT: Also why does it stops at LV 44? Why not like 10, 15, 20, 30, 45, 50, 60, 75, 90, 99, 100, 128, 150, 200, 255 or 300? I think these are more common level caps

EDIT 2: btw, should Illusiat 13 ever be finished, I had in plan to have an unlockable Hard mode where stats cap would be LV 99 with 9999 HP instead of LV 255 with 99999 HP. People would need to rely on upgrades, equipments and leveled up magic spells to survive in that mode where levels would take considerably longer to make (altough you would still receive the same amount of gold).
« Last Edit: September 12, 2009, 05:26:26 pm by DJ Omnimaga »
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Offline miotatsu

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Re: piworld
« Reply #39 on: September 12, 2009, 07:22:48 pm »
i am basing the lvling system around pi, internally it will be the same as in SAO, but externally it will look different, the displayed lvl will start at 0.10 (lvl 1) and increase by 0.1 (10 lvls would be lvl 1, 20 would be 2, 30 would be 3) when it reaches 3 you will still be able to gain lvls but because it will have capped, the will increase by .01 instead of .1, the max amount of .01 lvls that will be gainable will be 14, which would make the grand total of lvls to be 44, displayed as 3.14 (pi) on the screen, this is also a good lvl because in SAO i made an alt character and got it to 44 a while back, and it seemed like just the right amount of lvls if you are a serious grinder, its not so much that you get horribly sick of it, yet it is enough that it lasts a while before you reach it, with a calculator game the boringness factor will increase because you dont have music/color/people to chat with/pvp and thats why i wont make it necessary to reach the max lvl in the game. becasue the only gameplay piworld will have is talking to NPC's, exploring, and grinding, the game will be mainly grinding, and being that not many people like grinding, the easy mode might lower the minimum lvl needed to beat the game (lvl needed to get NPC's to move out of the way/kill the boss) to something in the 20's (or maybe even lower).

Offline DJ Omnimaga

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Re: piworld
« Reply #40 on: September 12, 2009, 07:25:58 pm »
OOh lol now I see why it's 44. Interesting idea. Anyway I hope you finish the game and remember to frequently backup :)
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Offline Geekboy1011

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Re: piworld
« Reply #41 on: September 12, 2009, 08:32:27 pm »
wow this is getting interesting glad i have a bit of free time now ....hmmm maby i should work on crimson.......oh ill multitask one calc crim another piworld :) .........jk "P

Offline miotatsu

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Re: piworld
« Reply #42 on: September 13, 2009, 03:27:03 pm »
i'll try to have v1.0 out sometime today, but it really depends on how hard some of these glitches are to fix, altho if any of the beta testers are good with figuring out other peoples code feel welcome to go right ahead and tinker with the code :p

Offline DJ Omnimaga

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Re: piworld
« Reply #43 on: September 13, 2009, 10:22:27 pm »
Feel free to post code if you need any help, tho. Maybe some people could be able to help fixing them
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Offline miotatsu

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Re: piworld
« Reply #44 on: September 14, 2009, 08:38:19 pm »
piworldv1.0 is ready to be tested, just stop by irc and i can dcc send it, if anyone cant get on irc/doesnt like DCC just tell me and i'll upload it elsewheres for your downloading pleasures ^.^