Author Topic: Pokémon  (Read 10180 times)

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MathStuf

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Pokémon
« Reply #15 on: August 01, 2005, 03:03:00 pm »
I've thought of some new ideas and I've put polls up on the forums to ask what everyone wlse thinks of them.
http://nerdyproductions.sobertillnoon.com/forum/viewforum.php?f=6

Offline DJ Omnimaga

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« Reply #16 on: August 02, 2005, 12:59:00 am »
nice, I think you should add a hard difficulty when you finish the game, I dunno about versions though, maybe release blue and red then yellow or merge all 3 together so we can have all 150 pokemons without having connect to another calc or a PC :laugh:evillaugh.gif
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MathStuf

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« Reply #17 on: August 20, 2005, 11:46:00 am »
It's finally here: Pok

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« Reply #18 on: August 21, 2005, 01:46:00 pm »
oh nice, can we test our custom game yet? I might give it a try once I get time :)smile.gif
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MathStuf

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« Reply #19 on: August 21, 2005, 02:03:00 pm »
Nope...and even if you could, it would need to be validated by me (so that people don't put broken mods up on the web). The fact that the map editing is busted right now <_<dry.gif also doesn't allow a game to be played. Also that this is the way that I'm making the program...except I have a few shortcuts for sprites... >Dgni.gif

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« Reply #20 on: August 21, 2005, 02:52:00 pm »
ah cool then. I featured your project in my today news article (Pokemodr), hopefully... sigh so few free time to post decent news :(sad.gif
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MathStuf

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« Reply #21 on: August 23, 2005, 08:09:00 am »
This version fixes varion bugs, and is also runs on a GUI powered by Advanced Dialogs by saubue. I changed some things to make it work with the program better though. The map editing is still a little whacked, but it is stable enough that it doesn't crash the calc.  B)cool.gif

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« Reply #22 on: August 23, 2005, 08:58:00 am »
oh nice, I remember Advanced dialogs when I checked boolsoft webpage :)smile.gif
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MathStuf

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Pokémon
« Reply #23 on: August 24, 2005, 09:10:00 am »
Well...I have a few announcements about v.4

MathStuf

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Pokémon
« Reply #24 on: August 24, 2005, 11:03:00 am »
I am running out of memory for the program. Uncompressed, it must fit in under 65535 bytes (and even less than that because other RAM is needed). Currently it is hovering around 59000 bytes (imagine what itd be like if I didn't compress it to ~26000 bytes :crazy:fou.gif).

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« Reply #25 on: August 24, 2005, 12:25:00 pm »
I didnt knew 68k had a code size limit O_Oshocked2.gif
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MathStuf

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« Reply #26 on: August 27, 2005, 01:45:00 pm »
A program has to fit into a single block of memory.  It's sort of like how apps on the 83 series has to fill an entire block...well, thats not exactly right, but  %)rolleyes2.gif
Alright, v.4

greenorange

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Pokémon
« Reply #27 on: August 27, 2005, 02:10:00 pm »
Correct, and not only code :)smile.gif  Kevin, have you tested the GB68k by any chance?  The ROM has to be split into many chunks, otherwise it could not be sent to the calc O_Oshocked2.gif

Your doing awesome on this game, MathStuf, I hope to see a playable version soon! :)smile.gif

And I am so happy I got a TI89ti for my birthday  >Dgni.gif

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« Reply #28 on: August 27, 2005, 02:35:00 pm »
QuoteBegin-greenorange+27 August 2005, 21:1-->
QUOTE (greenorange @ 27 August 2005, 21:10)
Kevin, have you tested the GB68k by any chance?  The ROM has to be split into many chunks, otherwise it could not be sent to the calc O_Oshocked2.gif

 not yet, I didnt had any ROms to try at that time :(sad.gif


nice to see the pokemod will be released soon :)smile.gif
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MathStuf

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Pokémon
« Reply #29 on: August 27, 2005, 02:57:00 pm »
The playable versions may not be ready until after winter...the whole base code needs to be written, I need to write the data for red, blue and yellow, make their launchers since each mod needs a customized launcher...