Author Topic: Pokemon RPG: the forgotten quest  (Read 12138 times)

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Offline AngelFish

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Re: Pokemon RPG: the forgotten quest
« Reply #45 on: December 17, 2010, 02:32:41 am »
They managed to do it on the Game boy, so it should be possible.

This site seems to have some good information on the game structure.
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Offline shmibs

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Re: Pokemon RPG: the forgotten quest
« Reply #46 on: December 17, 2010, 03:09:19 am »
this looks rather nice.

why do you disable gray while displaying text? if you were to draw the speech window to both buffers and use dispgraphr you could keep it on all the time.

Offline DJ Omnimaga

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Re: Pokemon RPG: the forgotten quest
« Reply #47 on: December 17, 2010, 09:34:43 am »
Actually wouldn't he only need to display it on the main buffer if he uses 3 level grayscale?
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Offline JustCause

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Re: Pokemon RPG: the forgotten quest
« Reply #48 on: December 17, 2010, 09:37:28 am »
why do you disable gray while displaying text? if you were to draw the speech window to both buffers and use dispgraphr you could keep it on all the time.
But can you draw text to both buffers? I've looked through the Axe documentation and I didn't think text->backbuffer was implemented.
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Re: Pokemon RPG: the forgotten quest
« Reply #49 on: December 17, 2010, 09:39:21 am »
Yeah I'm not sure if Text can even be displayed on the backbuffer. You can always use Copy, though.
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Offline FinaleTI

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Re: Pokemon RPG: the forgotten quest
« Reply #50 on: December 17, 2010, 02:47:17 pm »
You can't draw text to the back-buffer, but if you draw it to the buffer, then immediately copy it to the back-buffer it'll work.
Although, if you're using 3lvl grey, you shouldn't even need to copy it the back-buffer, as anything black on the main buffer will be drawn as black if I'm not mistaken.

Edit: Here is another good repository of info for Pokemon. The FAQ on the battle mechanics is tremendously helpful.
« Last Edit: December 17, 2010, 02:48:55 pm by FinaleTI »


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Offline yunhua98

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Re: Pokemon RPG: the forgotten quest
« Reply #51 on: December 17, 2010, 02:49:13 pm »
You can't draw text to the back-buffer, but if you draw it to the buffer, then immediately copy it to the back-buffer it'll work.
Although, if you're using 3lvl grey, you shouldn't even need to copy it the back-buffer, as anything black on the main buffer will be drawn as black if I'm not mistaken.
yeah, that is true, but I think the reason he's not using grey is because he doesn't use Pt-On to display his sprites, look in the 24x24 sprites topic for more info.  ;)

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Offline FinaleTI

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Re: Pokemon RPG: the forgotten quest
« Reply #52 on: December 17, 2010, 02:51:42 pm »
But I thought this was about when text is displayed when you interact with something on the map...


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Offline yunhua98

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Re: Pokemon RPG: the forgotten quest
« Reply #53 on: December 17, 2010, 02:52:58 pm »
Actually I'm not that sure, but last time I was chatting with him on IRC, he said something about not being able to have greyscale pokemon sprites because he doesn't use Pt-On for sprite displaying... although he could still use copy...

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Offline DJ Omnimaga

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Re: Pokemon RPG: the forgotten quest
« Reply #54 on: December 17, 2010, 06:07:21 pm »
How does he draw the sprites? ???
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Offline aeTIos

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Re: Pokemon RPG: the forgotten quest
« Reply #55 on: December 20, 2010, 10:53:34 am »
I draw them this way:
Code: [Select]
[store pic info here]->pic1
0->X->Y
For(A,0,23
{A*3+Pic1}r->{A+Y*12+L6+X}r
{A*3+Pic1+2}->{A+Y*12+L6+X+2}
End
DispGraph
Repeat getKey
End
^^ instead of splitting them into 9 8*8 sprites
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Offline yunhua98

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Re: Pokemon RPG: the forgotten quest
« Reply #56 on: December 20, 2010, 10:55:01 am »
what's the advantage of doing this?  (sorry, I have trouble reading other people's code.  D:)

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Offline aeTIos

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Re: Pokemon RPG: the forgotten quest
« Reply #57 on: December 20, 2010, 10:56:10 am »
you dont have to split your 24*24 sprite into 9 8*8 sprites, so its less work and less time
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Offline yunhua98

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Re: Pokemon RPG: the forgotten quest
« Reply #58 on: December 20, 2010, 10:57:14 am »
I see.  Was your crash related to displaying the sprites?

EDIT:  WOW!  I just realized, your time registered was at 00:00:00
« Last Edit: December 20, 2010, 10:57:59 am by yunhua98 »

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Offline DJ Omnimaga

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Re: Pokemon RPG: the forgotten quest
« Reply #59 on: December 20, 2010, 11:05:11 pm »
Ooh I see now. Direct memory storage. Seems like a nice trick if you want to use large sprites. Is it slower or faster?

EDIT:  WOW!  I just realized, your time registered was at 00:00:00
O.O
« Last Edit: December 20, 2010, 11:05:34 pm by DJ Omnimaga »
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