Author Topic: Pokemon Stadium - Battle Simulator in the works  (Read 36225 times)

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Offline kalan_vod

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #120 on: February 12, 2009, 10:14:57 am »
Glad to see progress in one form or another! Yeah Celtic has so many possibilities, hope you find out some new things about it and post it on the TI|BD tuts :P

Offline DJ Omnimaga

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #121 on: February 12, 2009, 01:19:11 pm »
Metagross111 there would be no problem with that. I was planning to do it alerady in fact, but since there were no sign of life I wasn't sure if Pokemon was discontinued/cancelled or not so I didn't took any chances x.x

I'm happy that it isn't dead at least. I'm getting a bit worried about Pokemon Purple, though, and I haven't seen tifreak8x in a long while except a few posts on TIFW obviously
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Offline nitacku

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #122 on: February 12, 2009, 08:50:16 pm »
metagross, what sort of Celtic project are you planning?
I'm using Celtic in a number of my projects, mainly for copying programs from an archived app var to ram. Celtic also allows you to read/write to programs, so you can create programs that create programs. I've found this particularly useful for creating installation programs or finalizing programs with hacked variables. In combination with XtraVar, I use Celtic to replace the normal variables in a program automatically with hacked ones as to avoid archive issues when programs are run from a user's calc.

I've also used Celtic to pack multiple programs into a single app var. I used Celtic to compress each subprogram to a single line, then i copy that line to the app var. This way all the subprograms are accessible by telling Celtic to retrieve a specific line number from the app var. The process is almost instantaneous and allows you to store huge libraries of subprograms/functions on your calc at no expense, other than a bit of archive memory.

Through testing, I've also verified that Celtic can copy assembly programs. Although you wouldn't be able to compress the asm programs into a single line, you could use Celtics (table?) functionality to map the contents of the app var. I've never tried this method, but it should be possible.

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #123 on: February 12, 2009, 09:49:37 pm »
secret :P

and yes, I've researched and experimented with Celtic, and I can see most of what it's capable of. i still need to learn how to use all the commands, but i'm working it. my project will milk Celtic as much as I can get away with :)

Offline DJ Omnimaga

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #124 on: February 12, 2009, 11:35:39 pm »
maybe he's making a raycaster :D

j/k, I am curious though, I do hope you finish it
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Offline Galandros

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #125 on: February 17, 2009, 04:23:14 pm »
CelticIII has pretty advanced options. I have to finish some projects in BASIC this weekend...

We are waiting metagross
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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #126 on: February 17, 2009, 09:03:38 pm »
that is a little creepy o_O

Offline Galandros

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #127 on: February 19, 2009, 03:44:48 pm »
that is a little creepy o_O
What part? xS
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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #128 on: February 19, 2009, 03:47:09 pm »
you aren't going to find my house and pressure me into finishing pokemon, eh?

Offline Galandros

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #129 on: February 19, 2009, 04:09:36 pm »
you aren't going to find my house and pressure me into finishing pokemon, eh?
I can try...  ... hum, your point is right...  Nope, I will not go there.

I got too enthusiastic to have pokemon battles in calc. xP
I don't know if this was asked but will you try to make link play?
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Offline noahbaby94

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #130 on: February 19, 2009, 04:23:25 pm »
you aren't going to find my house and pressure me into finishing pokemon, eh?
Naw first I go to house tr1p1ea then spencer's house then I'll get to your house.
That's what she said!!!

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #131 on: February 19, 2009, 05:07:30 pm »
you aren't going to find my house and pressure me into finishing pokemon, eh?
I can try...  ... hum, your point is right...  Nope, I will not go there.

I got too enthusiastic to have pokemon battles in calc. xP
I don't know if this was asked but will you try to make link play?

of course. however, it will be a long time before the next released version. i need to do a total rewrite for CelticIII, as well as a huge content boost for the next released version :/

Offline trevmeister66

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #132 on: February 19, 2009, 05:11:35 pm »
Woot for content boost's!! Can't wait to see more progress (cough add Mew cough).
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Offline kalan_vod

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #133 on: February 20, 2009, 01:17:26 am »
Do not forget Joe..

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #134 on: February 20, 2009, 01:29:35 am »
o.o