Author Topic: Powder Game  (Read 42320 times)

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Offline AngelFish

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Re: Powder Game
« Reply #120 on: December 27, 2010, 01:30:04 am »
There are only like ten people in the whole community, DJ  :P
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Offline DJ Omnimaga

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Re: Powder Game
« Reply #121 on: December 27, 2010, 04:20:58 pm »
Oh I meant that the Prizm could attract more people, including TI ones, but if we started splitting it, the other board or site created would be less active due to larger ones already existing and the larger ones wouldn't get as much traffic due to the smaller site draining the traffic away. But I guess it's a good idea to keep things organized.
« Last Edit: December 27, 2010, 04:21:25 pm by DJ Omnimaga »
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Offline AngelFish

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Re: Powder Game
« Reply #122 on: December 28, 2010, 01:09:03 am »
True. I doubt there will be enough people in the community to sustain multiple dedicated forums for quite some time, if ever, though.
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Offline DJ Omnimaga

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Re: Powder Game
« Reply #123 on: December 28, 2010, 01:16:40 am »
Yeah this is why I think it would be best to stick to Casiocalc, CasioKingdom, Cemetech and Omni for now. Casiocalc, however, is now anti-calc-game, it seems, Casio Kingdom has one of the anti-game member from Casiocalc and had some obnoxious people, so now there's Cemetech and Omni, which both don't have a whole load of Casio users, but more people interested into development. Cemetech is still mostly interested in the 83+, though.

Also seeing as Casio delayed the release date of the Prizm in France, how it doesn't seem to be sold in Japan and how the calc cannot be found in many stores yet in USA and Canada, it will take a while before it gets an huge userbase.
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Offline AngelFish

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Re: Powder Game
« Reply #124 on: January 04, 2011, 12:57:13 pm »
This project is tentatively revived, as I had a major breakthrough last night. I didn't manage to recover the previous file, so everything will have to be written from scratch. Full greyscale is now implemented and the cursor is still moving faster than the Doors GUI mouse  ;D



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Offline holmes221b

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Re: Powder Game
« Reply #125 on: January 04, 2011, 01:21:23 pm »
I remember spending hours of my journalism class playing this game on the computer. I really can't wait to be able to play it on my calc whenever I want.

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Re: Powder Game
« Reply #126 on: January 04, 2011, 01:33:27 pm »
I'm just wondering the type of algorithm you are using to detect "powders" and make them act accordingly.  Because a good method can be extremely fast, but certain ones make it run at 1 FPS in Full. :)

Offline AngelFish

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Re: Powder Game
« Reply #127 on: January 04, 2011, 01:39:30 pm »
I will be detecting them either based on their greyscale color or using a few extra bits inside of the array.
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Offline DJ Omnimaga

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Re: Powder Game
« Reply #128 on: January 04, 2011, 04:53:40 pm »
Nice to see this revived!
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Re: Powder Game
« Reply #129 on: January 04, 2011, 07:42:49 pm »
I only have like three subprograms demonstrating the routines  :P
I should probably finish and release them sometime. Perhaps as soon as I can get that lookup table to stop clearing my calc...
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Offline AngelFish

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Re: Powder Game
« Reply #130 on: January 25, 2011, 02:39:50 am »
After a long haitus for life and developing the routines in other programs, I think I'm ready to resume this, if only give me something to play during class.

And by god, this program deserves a Prizm port.
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Offline AngelFish

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Re: Powder Game
« Reply #131 on: January 25, 2011, 01:45:20 pm »
Here is the initial version using basic physics courtesy of Builderboy. I've already upgraded the mouse routine to full greyscale and I'm working on the physics engine, but neither of those are present in this screenshot.

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Offline squidgetx

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Re: Powder Game
« Reply #132 on: January 25, 2011, 05:14:55 pm »
Wow, that looks really good! The particles (at least, to me) at least interact with gravity very realistically :) Good job so far! I also like the inverted mouse. What other substances/features are you planning to add?

Offline Happybobjr

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Re: Powder Game
« Reply #133 on: January 25, 2011, 05:15:57 pm »
will it or the physics engine be open source?
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Re: Powder Game
« Reply #134 on: January 25, 2011, 05:16:03 pm »
Here is the initial version using basic physics courtesy of Builderboy. I've already upgraded the mouse routine to full greyscale and I'm working on the physics engine, but neither of those are present in this screenshot.



That looks SO AWESOME, BuilderBoy is a physics pro, the greyscale looks really cool, I like it so much Qwerty!