Author Topic: Project Snake X: The Revolution.  (Read 2300 times)

0 Members and 1 Guest are viewing this topic.

Offline Snake X

  • Ancient Veteran
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 810
  • Rating: +33/-8
    • View Profile
Project Snake X: The Revolution.
« on: October 12, 2010, 05:09:16 pm »
It's failing.  :(

Official Topic:
For the 1 or 2 of you who don't know what this is, I am making a revolutionary snake game in axe. I want this to be one of the best clones out there and I want it to succeed and make it a really fun game to play.

Problem: I dont know how to code it and Im not sure what I should do :(
I want to start over again on this, and I can NOT continue with the current code. it is waaay to messy for me to work on (sorry runer112. I know you tried to help, but I need to do a fresh reboot.) I need some advice. I also want to make the code for this myself with only help by conceptual help. Also, I'm not even sure if its worth making or not.. I want to make it but dang, I got a lot to learn if I do want this to happen. Sorry for ranting so much and complaining so much.. If you wanna see pretty much what i got done on it, my avatar pretty much says it all. In short, im way over my head making this
« Last Edit: October 12, 2010, 05:11:48 pm by Snake X »
Loved this place, still the best producers of power metal, and sparked my dreams of coding.

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Project Snake X: The Revolution.
« Reply #1 on: October 12, 2010, 05:17:58 pm »
Perhaps working on title last and get a game engine working first? It would probably have to use sprites if you want it to be that good, and then the X,Y values for each piece of the snake would have to be saved somewhere the way i'm thinking. Is this going to be free moving? As in X and Y can be any value within the screen or is it going to be 12 by 8 with 8 by 8 sprites using an array?

Offline Snake X

  • Ancient Veteran
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 810
  • Rating: +33/-8
    • View Profile
Re: Project Snake X: The Revolution.
« Reply #2 on: October 12, 2010, 05:30:40 pm »
an array. Yeah i dont even know how to make a game engine either or what it even is for that matter! :s
Loved this place, still the best producers of power metal, and sparked my dreams of coding.

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Project Snake X: The Revolution.
« Reply #3 on: October 12, 2010, 05:37:36 pm »
What i meant by game engine was a working code that allows basic playability, and then expand from there.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55934
  • Rating: +3153/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Project Snake X: The Revolution.
« Reply #4 on: October 12, 2010, 11:16:33 pm »
I would start smaller, even if just something moving around on the screen when pressing keys, then add another thing, then another, and so on. Don't start too big. Snake is one of the hardest project to do because you need to figure out how to keep track of the tail and other stuff.