Author Topic: Project Omega: Race Ngine  (Read 7360 times)

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Offline DJ Omnimaga

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Project Omega: Race Ngine
« Reply #30 on: December 16, 2006, 06:47:00 am »
hmm i dont think you understand what i mean x.x. basically in total i have 18 road segments that keep changing, which are 3 per pic, so i have 6 pics. plus for bottom segement which is always the same, even though its 2 frame, they are in pic 1 and 4, so i only need 6 pics
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« Reply #31 on: December 16, 2006, 10:51:00 am »
user posted image

thanks spelli for the car sprite and f-zero for bg graphics
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« Reply #32 on: December 16, 2006, 11:10:00 am »
OMG that's so awesome!  :)smile.gif  I like the support for different elevations and the background. The car also looks nice. Good job!  :thumbup:google.gif

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« Reply #33 on: December 16, 2006, 11:27:00 am »
 O_Oshocked2.gif       ...OH............that is..... SIC.... dude das so sweet AHA


:w00t:woot.gif

Offline Spellshaper

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Project Omega: Race Ngine
« Reply #34 on: December 17, 2006, 02:45:00 am »
*WWRRRMMMM*

^_^

Offline DJ Omnimaga

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Project Omega: Race Ngine
« Reply #35 on: December 17, 2006, 09:01:00 am »
QuoteBegin-"BASIC Code"+-->
QUOTE ("BASIC Code")
:AxesOff
:ClrDraw
:ClrHome
:DispGraph
:0→A
:1→θ
:0→B
:1→C
:0→D
:real(0
:While 1
:If θ=dim(L2)-4:1→θ
:3(B≠3→B
:real(0,0
:34+L3(θ+1)+L3(θ+2)+L3(θ+3
:real(12,2,0,Ans,95,Ans,0
:If Ans≤42:Then:real(1,8C,0,12-C,Ans,7+D,12,16-2(L3(θ+1)+L3(θ+2)+L3(θ+3)),0,0,0
:real(1,0,0,C,Ans,8-D,12-C,17-2(L3(θ+1)+L3(θ+2)+L3(θ+3)),0,0,0
:Else:real(1,8C,2Ans-84,12-C,84-Ans,7+D,0,0,0,0,0
:real(1,0,2Ans-84,C,84-Ans,8-D,12-C,0,0,0,0
:End
:real(1,36+8L2(θ+3)+9L2(θ+2)+2L2(θ+1)-A,Ans+1,3,7-L3(θ+3),2+L2(θ+4)+B,0,0,2,0,0
:real(1,28+8L2(θ+2)-A,42+L3(θ+1)+L3(θ+2),5,7-L3(θ+2),2+L2(θ+3)+B,0,14,2,0,0
:real(1,2-A,49+L3(θ+1),7,7-L3(θ+1),2+L2(θ+2)+B,0,28,2,0,0
:real(1,12-A,56,9,8,2+B,0,42,2,0,0
:real(8
:(Ans=3)-(Ans=2→E
:real(1,33,50,4,12,4,4+4E,42,1,0,0
:real(1,33,50,4,12,1,4+4E,42,3,0,1
:C-2L2(θ+3→C
:If C<1 or C>11:D=0→D
:If C<1:11→C:If C>11:1→C
:A+7E-8L2(θ+2→A
:θ+1→θ
:End
Generated by http://www.cemetech.net/projects/basicelite/sourcecoder.php,
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Offline Netham45

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« Reply #36 on: January 14, 2007, 07:11:00 am »
hey, have their been any advancements on this???
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Offline DJ Omnimaga

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« Reply #37 on: January 14, 2007, 07:27:00 am »
well i didnt coded since that date i had too much IRL problems lately :(sad.gif
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Offline Radical Pi

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« Reply #38 on: January 14, 2007, 08:37:00 am »
O_Oshocked2.gif
Background graphics?!!!

I'll look at the code, but I don't think I'll find any optimizations...
One of these days I'll get a sig I'm really proud of.

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« Reply #39 on: January 14, 2007, 09:03:00 am »
yup like lotus, except that mine do something that lotus doesnt: the bg move left/right when you turn, not only up/down when reaching elevated heights
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Offline Halifax

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« Reply #40 on: January 14, 2007, 09:48:00 am »
Hey just a thought you think like you could add jumps in the game and stuff like where you go over a jump and the car flys up and then you land on the other side of the track
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Offline Jon

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« Reply #41 on: January 18, 2007, 04:55:00 pm »
Xlibman, that is awesome :thumbup:google.gif.  I wonder if there's any way you could use a different format for the background plotting?  That might be a way to get your speed up, and give you room to add more awesome features, such as Halifax's idea of jumps.

Offline lachprog

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« Reply #42 on: January 21, 2007, 03:10:00 am »
This game looks awesome, xlibman :)smile.gif

Impressive that you have done that in basic!

And, like Halifax said, features like jumps etc. would be really cool, if it is possible to include it! :)smile.gif

Offline kalan_vod

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« Reply #43 on: August 15, 2007, 03:33:00 pm »
This should be a feature, but it has been released to ticalc!

http://www.ticalc.org/archives/files/fileinfo/401/40113.html

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« Reply #44 on: August 15, 2007, 04:04:00 pm »
IT'S A KALAN!

Well i alerady mentionned it as news article here ;)wink.gif

but the project is no longer being worked on anymore so i released the early engine at ticalc :(sad.gif
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