Author Topic: Pugluna v0.4 Beta  (Read 14833 times)

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Offline Aichi

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Re: Pugluna v0.2 Beta
« Reply #15 on: October 07, 2010, 07:51:41 pm »
Im really glad about all these positive feedbacks. :)

You have to defeat the boss to get a score, because the score will be independent of the played time. You would be able to cheating by let destroying your ship at the start.

Leaving the help menu will you bring to the score screen. This is a solution for my getkey problem for the moment. If you want to leave the help menu, you have to press 2ND, but the key will be also used for the main menu in the first frame.

The game speed gets very bad after I had to redesign the code. Im going to try some ways to get more framerate without making a larger size.

Offline squidgetx

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Re: Pugluna v0.2 Beta
« Reply #16 on: October 07, 2010, 07:52:40 pm »
looks nice, i hope you can fix these issues ;)

Offline DJ Omnimaga

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Re: Pugluna v0.2 Beta
« Reply #17 on: October 07, 2010, 07:53:51 pm »
Good luck on the bugs/speed. Keep up the good work :)
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Re: Pugluna v0.2 Beta
« Reply #18 on: October 07, 2010, 07:58:21 pm »
WOW! just played this, it's even better then Phoenix! Well done!
/e

Offline Michael_Lee

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Re: Pugluna v0.2 Beta
« Reply #19 on: October 07, 2010, 08:11:00 pm »
You have to defeat the boss to get a score, because the score will be independent of the played time. You would be able to cheating by let destroying your ship at the start.
Maybe you could add point values for each enemy ship, and increase your score every time you kill something?

Leaving the help menu will you bring to the score screen. This is a solution for my getkey problem for the moment. If you want to leave the help menu, you have to press 2ND, but the key will be also used for the main menu in the first frame.

Wasn't there a thread where a similar problem was talked about?  I'm having difficulty finding it, I think it was in the Axe subforum...

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Re: Pugluna v0.2 Beta
« Reply #20 on: October 07, 2010, 08:17:46 pm »
Do you mean Getkey(0)? I always forget what to use with it to block key repeat issues in menus x.x
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Offline Aichi

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Re: Pugluna v0.2 Beta
« Reply #21 on: October 07, 2010, 08:22:13 pm »
Hope it is clear that I meant 'dependent' when i wrote 'independent' in my last post. :P
I will think about that idea, thanks.

I found the solution for the getkey problem in an axe program example of quigibo.
I had to use getkey -> K (or another variable).

Offline Aichi

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Re: Pugluna v0.3 Beta
« Reply #22 on: October 08, 2010, 12:23:28 pm »
I improved my getkey system and made some little changes.
The file is attached on my first post.

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Re: Pugluna v0.3 Beta
« Reply #23 on: October 08, 2010, 05:24:27 pm »
Nice! I'll download and try later :)

Btw what's that lil guy sprite in your avatar? It looks nice. Are you working on a RPG or something? Also awesome sig. :)
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Offline Aichi

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Re: Pugluna v0.3 Beta
« Reply #24 on: October 08, 2010, 05:47:45 pm »
This guy is Aichi in an RPG I made as last Basic/xLib Game before I started to use Axe.

If you want to play it please make you sure you have all data in archive.
This game needs all ram to dont get an ERR:MEMORY.  :-\
« Last Edit: October 08, 2010, 05:52:06 pm by Aichi »

Offline Runer112

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Re: Pugluna v0.3 Beta
« Reply #25 on: October 08, 2010, 05:56:19 pm »
Would be nice if someone could tell me how to include @ and % as Text( outputted String. If I use the characters in my code, they will be converted to other characters.

It doesn't look like anybody answered this yet, so I will. You can insert normally inaccessible characters (or any characters) by just inserting the ASCII hex data for that character at that position (you can find the hex values here). @ would be [40] and % would be [25]. When combining hex data with strings, though, you have to make sure that strings of normal characters are enclosed in quotes and hex data is not. For instance, to display the string "100% Complete" with the Text() function, you would do this:

Code: [Select]
Text(X,Y,"100"[25]" Complete")

Offline yunhua98

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Re: Pugluna v0.3 Beta
« Reply #26 on: October 08, 2010, 05:58:44 pm »
This guy is Aichi in an RPG I made as last Basic/xLib Game before I started to use Axe.

If you want to play it please make you sure you have all data in archive.
This game needs all ram to dont get an ERR:MEMORY.  :-\

wow!  that's amazing!  you should probably post about this in a separate topic though, its definitely awesome enough.  ;)

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Offline Aichi

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Re: Pugluna v0.3 Beta
« Reply #27 on: October 08, 2010, 06:13:17 pm »
@ Runer
Thank you very much.
It works perfektly!

@ yunhua
I am not sure wether this game is so amazing as you mean.  ;)

Offline yunhua98

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Re: Pugluna v0.3 Beta
« Reply #28 on: October 08, 2010, 06:14:01 pm »
well, the graphics are great, to say the least.  ;)

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Offline Aichi

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Re: Pugluna v0.3 Beta
« Reply #29 on: October 08, 2010, 06:38:23 pm »
Probably i make a thread for it tomorrow,
but i am not wanting improve Aichis Adventure.
This game isnt longer an actual project.