Author Topic: Partex 2  (Read 4501 times)

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Offline saintrunner

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Re: Partex 2
« Reply #15 on: January 07, 2012, 08:48:01 pm »
Cool! Sugar_Sugar is one of my favorite pass times! that would be fun, and relatively easy
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Offline Xeda112358

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Re: Partex 2
« Reply #16 on: January 07, 2012, 08:50:11 pm »
Okay, well I am going to go now and try to work on this :)

Offline saintrunner

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Re: Partex 2
« Reply #17 on: January 07, 2012, 08:52:26 pm »
Cool :) I love giving ideas! Good luck
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Offline nxtboy III

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Re: Partex 2
« Reply #18 on: February 18, 2012, 12:22:32 am »
How does this run so fast?

Offline turiqwalrus

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Re: Partex 2
« Reply #19 on: February 18, 2012, 08:32:25 am »
not sure if this is easily doable, but would it be possible to add a way to change particle behavior(e.g. if something is below it, destroy said particle, like acid...)
it would be great if something like that could be done :D

Offline Xeda112358

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Re: Partex 2
« Reply #20 on: February 18, 2012, 08:58:06 am »
It runs so fast because it is Grammer >:D But in all seriousness, Grammer is written in assembly, but it is designeed to be much faster than BASIC.
@Turiqwalraus: Actually, there is an undocumented particle that does that, kind of >.> The difference is that if there is a pixel above it, it dies :D I should add new particles sometime D:

Offline turiqwalrus

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Re: Partex 2
« Reply #21 on: February 18, 2012, 09:15:53 am »
would be great if you could add more particles :D
only if you have the time, though...