Author Topic: Real-time fighting  (Read 24605 times)

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Offline kalan_vod

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Re: Real-time fighting
« Reply #30 on: January 07, 2009, 05:27:46 pm »
Nice work~! I love the shop, its fun haha. Reminds me how Asteroids (Joes game) was on calc (the shop).

Offline noahbaby94

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Re: Real-time fighting
« Reply #31 on: January 11, 2009, 02:03:29 pm »
Nooo I've lost my link cable so no more screenshots for a while.
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Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #32 on: January 11, 2009, 02:19:23 pm »
ouch this sucks I hope you find it x.x
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Offline noahbaby94

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Re: Real-time fighting
« Reply #33 on: January 11, 2009, 11:05:50 pm »
Inventory system is begininng to work now I can select items and wield them now I just need to make a sellback shop and I'll release a beta.
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Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #34 on: January 11, 2009, 11:06:56 pm »
promising :),  I hope this is finished :)
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Offline noahbaby94

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Re: Real-time fighting
« Reply #35 on: January 12, 2009, 11:25:02 pm »
Finnally I found my link cable I'll post some screenies tomorrow.
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Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #36 on: January 13, 2009, 01:52:05 am »
Yay! The worst thing to happen is when you have to type the entire game by hand on the PC when you finished due to no longer having a link cable or vice versa x.x. I did that a few times with 10 kb games in the past
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Offline noahbaby94

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Re: Real-time fighting
« Reply #37 on: January 13, 2009, 07:34:23 pm »
Check out the start of an inventory system.
http://noah.wikidot.com/arena-rpg
« Last Edit: January 30, 2009, 04:20:52 pm by noahbaby94 »
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Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #38 on: January 13, 2009, 07:45:02 pm »
nice, will the final menu be in the same style than FF games?
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Offline noahbaby94

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Re: Real-time fighting
« Reply #39 on: January 13, 2009, 07:46:35 pm »
I'm not totally familiar with the ff series what do they look like?
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Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #40 on: January 13, 2009, 07:57:34 pm »




Typical FF menu, from FFIII to FFIX

Or like RPG Maker, but the only difference is that the navigation is to the left instead
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Offline noahbaby94

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Re: Real-time fighting
« Reply #41 on: January 13, 2009, 08:00:21 pm »
I like that look I'll probably add that after I get the current system properly working.
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Offline noahbaby94

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Re: Real-time fighting
« Reply #42 on: January 15, 2009, 10:29:29 pm »
Now were in glitch land look at latest screenie.
http://noah.wikidot.com/blog:7
« Last Edit: January 30, 2009, 04:21:09 pm by noahbaby94 »
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Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #43 on: January 15, 2009, 10:55:17 pm »
lol  bonus weapon glitch? O.O
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Offline noahbaby94

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Re: Real-time fighting
« Reply #44 on: January 18, 2009, 06:14:28 pm »
Yeah!! I fixed it there were numbers all over the place that were wrong.
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