Author Topic: RoboGun: My first big axe game  (Read 21880 times)

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Offline epic7

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Re: Robo-Gun: My first big axe game
« Reply #30 on: November 06, 2011, 09:37:08 am »
I think I have it all at 0... I'll go double check

Offline saintrunner

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Re: Robo-Gun: My first big axe game
« Reply #31 on: November 06, 2011, 02:32:18 pm »
Hey too address your random bullet problem at the beginning of the game, I am using similar stuff in my mario shotgun game, and I had the same problem with the random bullet. I think I fixed it by reordering either my getkeys or my bullet firing code itself. Its probably just an order problem. easy fix.
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Offline epic7

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Re: Robo-Gun: My first big axe game
« Reply #32 on: November 06, 2011, 05:06:30 pm »
Not easy if I have to do it only my calc. Is there an editor for the computer? I can't get my calc to connect to my Mac, so I can't use its Ti-connect.

Well, my shoot getkey is simple, so Ill try just reordering that. 
« Last Edit: November 06, 2011, 05:08:39 pm by epic7 »

Offline saintrunner

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Re: Robo-Gun: My first big axe game
« Reply #33 on: November 06, 2011, 07:56:43 pm »
Yeah when I was doing it on my calc it turned out I had just told it to shoot too early in the loop. And I think you could use and emulator...Ive never used one so I wouldnt know sorry.
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Offline epic7

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Re: Robo-Gun: My first big axe game
« Reply #34 on: November 06, 2011, 07:59:28 pm »
Oh. I was about to make it shoot earlier :P

I was just about to check my source code. While doing so, my ram cleared just now. D:
« Last Edit: November 06, 2011, 07:59:35 pm by epic7 »

Offline saintrunner

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Re: Robo-Gun: My first big axe game
« Reply #35 on: November 06, 2011, 08:01:10 pm »
Did you have it set up to back up?

And earlier might work, in my code I have the shooting getkey at the beggining then I have all the other getkeys after the display graph and pxl tests
« Last Edit: November 06, 2011, 08:02:19 pm by saintrunner »
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Offline epic7

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Re: Robo-Gun: My first big axe game
« Reply #36 on: November 06, 2011, 08:04:10 pm »
Yep, didnt lose anything.

I'll just try copying the 12 lines of the shoot getkey and bring it earlier. Not now. Have too much homework :P

Offline saintrunner

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Re: Robo-Gun: My first big axe game
« Reply #37 on: November 06, 2011, 08:06:48 pm »
OK cool. as and example I had

:stuff
:getkey(54)
:all that shooting stuff
:Pt change
:Pxltest
:Display graph
:pt change
:all the other get key functions
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Offline Yeong

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Re: Robo-Gun: My first big axe game
« Reply #38 on: November 07, 2011, 07:23:33 am »
what is the key for starting the game and key for shooting bullet?
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Re: Robo-Gun: My first big axe game
« Reply #39 on: November 07, 2011, 03:50:02 pm »
Left arrow: new game
Right arrrow: Load game
2nd: Shoot

The version I posted is a little old. The save screws up and the upgrade menu is a little weird

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Re: Robo-Gun: My first big axe game
« Reply #40 on: November 07, 2011, 04:08:05 pm »
Did you solve your random bullet problem?
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Offline epic7

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Re: Robo-Gun: My first big axe game
« Reply #41 on: November 07, 2011, 06:03:23 pm »
I was trying to fix some other stuff. I didnt get to it

Offline Yeong

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Re: Robo-Gun: My first big axe game
« Reply #42 on: November 07, 2011, 06:04:23 pm »
what is the key for starting the game and key for shooting bullet?
If those use same button, that might be a problem. :D
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Re: Robo-Gun: My first big axe game
« Reply #43 on: November 07, 2011, 06:05:26 pm »
I made sure of that. Left arrow is new game, right arrow is load game, 2nd is shoot.

Offline Yeong

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Re: Robo-Gun: My first big axe game
« Reply #44 on: November 07, 2011, 06:05:47 pm »
can I see the code?
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