Author Topic: Potter and the Fortress of Moo (AKA Potterquest 2)  (Read 13270 times)

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Offline Galandros

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #45 on: February 27, 2009, 02:24:17 pm »
How Pokémon arrived to the topic?
I always have read Pokémon in tv with the é.

You don't have an accent key in the keyboard? Did you put in windows options as a French/Spanish/Portuguese keyboard?
French are worst than Portuguese in accentuation è and é are spoken differently if I remember right. :p
Hobbing in calculator projects.

Offline Drak

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #46 on: February 28, 2009, 10:10:01 pm »
OK SO! Update time!

currently doing some tests with numbers and fine tuning things (yeah i know fine tuning is supposed to come at the end when everythigns done but its just buggin the shiester out of me.) and playing around with the idea in my mind of how to incorporate a Post Game "Versus" mode where you can link your calculator and send calculatorally transmitted diseases yyour data to the other persons calc and stuff to Versus fight them and .. i know its like amazing holy shiester anyway

been busy with life
planted strawberry plants :3  and gonna plant some more stuff holy cow thats amazing

anyway
not gonna do a video anytime soon of gameplay. gonna wait till I have a workin engine for map movement and the combad engine is done. that brings me to a rant about freakin row swap yeah its nice and all but when i'm doing it nine times in a row to shift everything in a matrix a given direction god damn its slow. is there any way to get this faster than 1.5 seconds? using a ti84+silver edition.


EDIT:


fyi if you ever was hyour calculator dont throw it out, i found that opening it up and using a toothbrush to clean it out actually worked wonders
didnt even lose my data ^^
« Last Edit: February 28, 2009, 10:14:14 pm by Drak »

Offline kalan_vod

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #47 on: March 01, 2009, 02:53:08 pm »
Like before, in asm it would a split second.

Offline DJ Omnimaga

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #48 on: March 03, 2009, 01:26:01 pm »
Kalan, I don't think he wants to have to learn ASM just to make a routine like this, not to mention figuring out how to make it fast might take a while even with ASM knowledge, so you may want to do it yourself or Drak ask someone who could do it like tr1p1ea or Iambian (maybe new Celtic III feature?)
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Offline kalan_vod

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #49 on: March 03, 2009, 08:31:07 pm »
Well what I am getting at is to bug a asm coder, as I did for Iambian and the readLine command (although he never responded to me)..

Offline DJ Omnimaga

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #50 on: March 04, 2009, 03:13:03 am »
maybe iambian might be able to address this issue, or tr1p1ea, else if the guy pops up on Maxcoderz Benryves too
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Offline kalan_vod

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #51 on: March 04, 2009, 04:10:05 pm »
Or brandonW..

Offline DJ Omnimaga

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #52 on: March 05, 2009, 01:22:30 am »
oh true :P
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Offline kalan_vod

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #53 on: March 05, 2009, 09:27:40 pm »
I normally just goto TCPA on EFNET, and ask around. Tr1p1ea did a program I needed one time, and I am sure others would..They might be able to give you the Execute Asm string that Celtic uses.

So what is the verdict! Are you pursing that, or what updates can we get! :P

Offline Netham45

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #54 on: March 06, 2009, 12:48:47 am »
maybe iambian might be able to address this issue, or tr1p1ea, else if the guy pops up on Maxcoderz Benryves too

Ben's active in #TCPA around 7-10 AM MST(GMT -7, iirc)
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