Author Topic: Donkey Kong  (Read 4812 times)

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Offline Halifax

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« Reply #15 on: April 24, 2007, 01:09:00 pm »
Yeah yeah but I mean how do you setup it up. Do you use the crystal timers or the interrupt to find out when you have hit 6 million cycles??

EDIT: Oh wait nevermind this is a non-input routine so I got it. But if you were to measure the FPS of an input program do you have a routine for that?
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Jon

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« Reply #16 on: April 24, 2007, 01:59:00 pm »
Each instruction takes a certain number of CCs. Just add 'em up.

Offline Halifax

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« Reply #17 on: April 24, 2007, 02:33:00 pm »
Yeah I realized that but what about when you have a user input based program unlike the sidescrolling tilemap. There are nested updates and dependencies and things and zI was just wondering if you have made an FPS timer for that yet. if not its fine I will just make my own.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Jon

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« Reply #18 on: April 24, 2007, 03:09:00 pm »
Naw, I haven't sorry.