Author Topic: Tale of the Lost Map  (Read 70755 times)

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Offline jsj795

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Re: the Tale of Lost Map
« Reply #285 on: March 01, 2011, 10:15:51 pm »
Looks great!   You may want to add a pixel of space between the text where it says "Attack/Skills/Inventory/End Turn" so it will work on the MP OSes.  
There wasn't enough space to put a pixel of space in between, so I'm still trying to figure out what to do with that.

Edit: Okay, fixed. I just removed the box around the menu and there was just enough space to do so.


Wow that looks great!  I can see you put in a lot of time into that battle system, it really looks like its going to be really effective and awesome :D It's so glad to see you again, can't wait for more progress on this! ^^
Thanks! I really hope I can finish this too!

« Last Edit: March 01, 2011, 10:20:35 pm by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #286 on: March 02, 2011, 12:44:33 am »
Wow I am glad you are picking this up again! I remember on SC2 you talked to me about it but I was wondering when you would pick it up again finally. Also this looks nice. I hope you finish it. :D
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #287 on: March 04, 2011, 12:30:47 am »
Working on the actual battle engine now, by writing the pseudo-code on notepad. When the Battle engine and the Skill engine is done, I might be able to release a small demo :)


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #288 on: March 04, 2011, 12:52:55 am »
Cool to hear!
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #289 on: March 04, 2011, 12:57:09 am »
LOL there were so many If:Then:Else:End Conditions, and nested Repeat groups, that I desperately needed to write the pseudo-code. And I already see A LOT of optimizations that I can make on the current Battle engine I have on calc.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #290 on: March 04, 2011, 12:58:25 am »
Lol ok x.x. I personally hate optimizing old code. Often I don't even remember what it's doing. When I left Metroid II dormant for a year and went back to it I rewrote some parts from scratch and it was not just because of the switch from Omnicalc to xLIB. X.x
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #291 on: March 04, 2011, 01:00:51 am »
I'm having the most trouble remembering what variable does which >.< The thing is, when I was playing around with TLM before I went dormant and didn't know what to do with battle system, I optimized all the programs like crazy so it took me a while (like actually few hours) trying to figure out what the heck each program does. I still don't know exactly what I did in Inventory system, but it works so I'm just gonna leave it alone :D
« Last Edit: March 04, 2011, 01:01:20 am by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #292 on: March 04, 2011, 01:16:33 am »
Yeah that too. Personally in my final programming years I just wrote down which var I used, but then I forgot as the game progressed and eventually got lost. If I ever picked up Illusiat 13 again it would be a huge nightmare...
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Offline AngelFish

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Re: the Tale of Lost Map
« Reply #293 on: March 04, 2011, 01:21:17 am »
You have some sort of order? I just use random variables and debug till it works...
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline jsj795

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Re: the Tale of Lost Map
« Reply #294 on: March 04, 2011, 01:24:40 am »
Since this is BASIC program, I just have a bit under 30 variables that I can work with, if I don't want to use lists (cuz writing the lists require a lot more memory). So many of the variables overlap, and that can cause a lot of bugs. I need to make sure the variables do not overlap, and that's hard when there are so many nested Ifs and Repeats in many nested programs :P


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #295 on: March 04, 2011, 01:25:21 am »
Sometimes using lists is inevitable, though. Take ROL2 for example: There are 9 playable characters. O.O
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #296 on: March 04, 2011, 01:28:33 am »
Yeah lists are used inevitably, but I'm trying to limit the lists only for data storage, and use all the variables with Ifs and Repeats. Writing and reading A~Z and theta is a lot better than going through L1(3) or L5(2), etc.
« Last Edit: March 04, 2011, 01:29:25 am by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #297 on: March 04, 2011, 01:44:09 am »
Yeah true. On #cemetech once Weregoose was suggesting something implying that it was better to use lists instead of all variables, but I think we save a lot of space when the variable is used several times.
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #298 on: May 06, 2011, 01:03:17 am »
a little bit of update:
I've finished coding the basic outline of the battle code, but realized I can't continue working on it without implementing any stats and such. While getting all the stats down, I also started working on different "classes" (?).

So for the stats, when Kiril (the main character) levels up you will have certain points that you can spend them on 3 attributes, which is Strength, Dexterity, and Intelligence. Each attributes give different stats, for example putting a point into Strength will give Kiril more life, damage, armor, and stamina. The idea is similar to Diablo system if you ever played it.

As for the classes, you do not start with a certain class. You choose what "class" you want to be throughout the game. For example, if you choose to train with The Tahlavis - a clan of magi devoted to the readings of sun, moon, and the stars, and have the ability to manipulate the foretellings of the stars - you will be able to learn their skills.

However, training in one class does not stop you from training in different classes. The only catch is that there is limited amount of skill points that you can spend, so if you choose to train in many multiple classes you may never learn the high-level skill of a certain class. One single character will NOT be able to learn all the skills. Rather, your character will only learn a fraction of all the skills available in the game, and this will allow you to play the game over again, but you might choose different skills to beat the game.

I'm hoping to finish all the different classes tonight and finish working on the stats so I can finally finish this battle engine!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline jsj795

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Re: the Tale of Lost Map
« Reply #299 on: May 08, 2011, 08:49:26 pm »
The classes that I have come up with so far. Note that not all of them are going to be in the game, some might be removed, some other might be added.
Also, if you have a good idea on what kind of class you would like to see, please share :D


-The Pahlavis
Tahlavis are part of the magi, who devote their lives to the readings of sun, moon, and the stars, and are able to

manipulate the foretellings of those stars.

-The Khiamians
They are known for their use of bows, their invention, and also they have the power to tame the wild beasts.

-The Varangians
Known for their piracy and mercenary activities, they excel in many different kinds of weapons.

-Flamen (Flamines)
There are 12 gods, and each believer devotes his/her life to one of the 12 gods. The gods grant them power depending

on the amount of faith he or she has in them. You cannot serve more than 1 god.

-Shamans
They are the masters of life and death, and can manipulate the ghosts.

-Cleilims
They excel in potion makings and the transformation of materials to their will. Alchemists in essence.

-Vali
A secret organization known for their assassination skills.

-Taranis
Thunder-related mage clan

-Belenus
Fire-related mage clan

-Aeolus
Wind-related mage clan


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*