Author Topic: YAAR (Yet Another Assembly/Axe Raycaster)  (Read 21940 times)

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Offline Ki1o

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Re: YAAR (Yet Another Assembly/Axe Raycaster)
« Reply #75 on: January 30, 2012, 10:56:26 pm »
Yeah sorry about that. I had seen a website that explained the math and theory involved and I assumed that once I saw the basic structure for the algorithm in code I could have gone from there.
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Offline hellninjas

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Re: YAAR (Yet Another Assembly/Axe Raycaster)
« Reply #76 on: January 30, 2012, 11:11:14 pm »
Wait wait wait... How did you get it to run so fast!?
Very nice all my experiments with ray-casting were too slow! But this...
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Offline annoyingcalc

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Re: YAAR (Yet Another Assembly/Axe Raycaster)
« Reply #77 on: January 30, 2012, 11:47:27 pm »
you tried raycasting? link to download plz
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Offline Xeda112358

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Re: YAAR (Yet Another Assembly/Axe Raycaster)
« Reply #78 on: February 01, 2012, 10:56:50 am »
Wow, I hope I can someday understand how to create a fast raycasting engine o.o This just amazing !

Offline Spenceboy98

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Re: YAAR (Yet Another Assembly/Axe Raycaster)
« Reply #79 on: March 19, 2012, 07:59:07 pm »
Someone could probably use this engine to make a Portal game. :D
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Offline Deep Toaster

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Re: YAAR (Yet Another Assembly/Axe Raycaster)
« Reply #80 on: March 19, 2012, 08:23:19 pm »
Unfortunately raycasters by definition don't let you look up, look down, pan up, or pan down in any way :/




Offline Spenceboy98

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Re: YAAR (Yet Another Assembly/Axe Raycaster)
« Reply #81 on: March 19, 2012, 08:33:37 pm »
Unfortunately raycasters by definition don't let you look up, look down, pan up, or pan down in any way :/

Oh. Maybe someone should implement it.
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Offline Darl181

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Re: YAAR (Yet Another Assembly/Axe Raycaster)
« Reply #82 on: March 19, 2012, 08:34:34 pm »
What he's saying is it's impossible to do, the way raycasters work.  You'd need some sort of true 3D engine.
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Offline Spenceboy98

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Re: YAAR (Yet Another Assembly/Axe Raycaster)
« Reply #83 on: March 19, 2012, 08:36:35 pm »
What he's saying is it's impossible to do, the way raycasters work.  You'd need some sort of true 3D engine.

Oh. Well it would be cool to make something like this for a Portal game.
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Offline ZippyDee

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Re: YAAR (Yet Another Assembly/Axe Raycaster)
« Reply #84 on: March 20, 2012, 01:30:26 am »
The only way to do it would be (as mentioned earlier) to write a real 3D engine, which would most likely be too slow to do decent speed rendering on it...thought I think thepenguin777 may have written one for Starfox or something...

Edit: Actually the really processor-demanding task would be the 3D portal physics engine that you'd have to write...
« Last Edit: March 20, 2012, 01:31:34 am by ZippyDee »
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Offline Builderboy

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Re: YAAR (Yet Another Assembly/Axe Raycaster)
« Reply #85 on: March 20, 2012, 01:36:54 am »
3D portal physics wouldn't be nearly has hard as writing the graphics engine i think, coming from experience from PortalX.