Author Topic: The World's Hardest Game  (Read 38573 times)

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Offline Happybobjr

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Re: The World's Hardest Game
« Reply #30 on: October 22, 2010, 06:58:51 pm »
no, when i put the lvls already made to the calc. they are empty
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Offline Darl181

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Re: The World's Hardest Game
« Reply #31 on: October 22, 2010, 07:04:27 pm »
Go under PRGM.  If they're there, you need to import/convert it to an appvar using the program.  You could try unarchiving them--instructions are on-screen.  If they aren't in program, and don't show after (in TIOS) 2nd→Mem→2→AppVars(B) ,then they're not there.
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Offline Happybobjr

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Re: The World's Hardest Game
« Reply #32 on: October 22, 2010, 08:01:53 pm »
the programs are empty. They dont convert right.. screeny...


downloaded to my computer they are 76 bytes....
« Last Edit: October 22, 2010, 08:17:02 pm by happybobjr »
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Offline Darl181

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Re: The World's Hardest Game
« Reply #33 on: October 22, 2010, 08:23:05 pm »
It's still is the .zip in your screenie.  Try File→extract all at the top.
then try sending it

edit: or try one of the levels that's not in a zip
« Last Edit: October 22, 2010, 08:36:16 pm by Darl181 »
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #34 on: October 22, 2010, 09:06:58 pm »
I also got problem with every level file in this thread. All are 16 bytes on calc. I think you are being hit by the program corruption issue again that you had a few months ago due to your parental filter. Or Wabbitemu doesn't support this file formkat.
« Last Edit: October 22, 2010, 09:07:19 pm by DJ Omnimaga »
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Offline Darl181

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Re: The World's Hardest Game
« Reply #35 on: October 22, 2010, 09:20:16 pm »
Oh, does wabbitemu have working file exporting yet?  That's how I made these levels.
I opened it with notepad and it didn't show anything...
*goes to try tilem*
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #36 on: October 22, 2010, 09:21:51 pm »
What do you mean by file exporting? Do you mean getting files out of the emu? If so, then I am unsure if it still works properly.

Btw when they are fixed, are you planning to upload the game in the Omnimaga downloads archives with the current levels? Maybe ticalc.org too
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Offline Happybobjr

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Re: The World's Hardest Game
« Reply #37 on: October 22, 2010, 09:28:27 pm »
I also got problem with every level file in this thread. All are 16 bytes on calc. I think you are being hit by the program corruption issue again that you had a few months ago due to your parental filter. Or Wabbitemu doesn't support this file formkat.
At least its not just me...
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Offline Darl181

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Re: The World's Hardest Game
« Reply #38 on: October 22, 2010, 09:40:02 pm »
"Calculator"→"Variables..."→clicking export
Try this one.  I did it with tilem
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #39 on: October 22, 2010, 09:46:49 pm »
Still no luck :/. I think Wabbitemu just doesn't accept those files. I tried with several versions of Wabbitemu too.
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Offline Darl181

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Re: The World's Hardest Game
« Reply #40 on: October 22, 2010, 09:48:36 pm »
It's an 8xp.  Not exclusive or anything.
But the 8xp was generated by the Axe Parser program.....?
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #41 on: October 22, 2010, 09:51:16 pm »
Idk, I think your parental filter is screwing things up again. I tried sending it to a real calc with TI-Connect and I got a "The Parameter is incorrect. (80070057)" error. :/

Or do you mean the program was generated by a level editor or something? Maybe its format is invalid or something. I think I'll have to ask BrandonW what's wrong. Could you maybe use SourceCoder and paste the source of the levels in a post?

Otherwise, I give up, sorry...
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Offline Darl181

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Re: The World's Hardest Game
« Reply #42 on: October 22, 2010, 09:55:25 pm »
This is WHGLVL2 second try.8xp
Code: [Select]
**TI83F*
 File created with Tilem                   2âWHGLVL2         A x         z    |p               °vp         £Y\       ,˜p     5  BHY    à•¤c–p D—p 4™y Œƒp Ђ¤c                                           Ü_         °ìx ,–y ¼ _ à„y 4 _ T_ Ø_ ,y ¨Íy \p äƒp             dÌy ôdy         øMy dÊy |_                             ¸_ 4Êy Êy             Œy xy         `Qn ðOn ˆdn ØSn                                                                     XÉy °Èy      çx         €Éy             dvp Ä‚p ¼_ vp _ ˜ip 0_ @p }p                  5 ·           ¥Y
  ð¤Y    À¤Yâà                                                                       8(            @P                      (8P@                                                             0      8H                                                                                    (         H0      H            H      (         0H                                                                                                      ’Y
just a bunch of numbers
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #43 on: October 22, 2010, 09:58:21 pm »
Erm notepad isn't supposed to open 8xp files. You need to use an editor like SourceCoder for that.
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Offline Darl181

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Re: The World's Hardest Game
« Reply #44 on: October 22, 2010, 10:00:43 pm »
Tried with sourcecoder
Code: [Select]
:[]►Dec[]A[]Polar►DMS{►DMS►DMS[][][][][][][]{[]►Dec[]AutoFillOn►DMS{^-1}►DMS►Dec[][][]AutoCalcOn+►Frac[]Pt-Change(►DMS[][]BoxPlot[][][][][][][][][][][]{-}Func+[][][][][][][][][]*row+(Pxl-Change(Y►DMS[A][][][][][][]{i}StorePic +[][][][][]5[]{[]B►DMS{►DMSHVertical Y►DMS[][][][]Output( nCr Shade(Zu{n}Min)FnOn +[]DFnOff +[]4RecallPic Seq[]ZInteger/+[]Else*Shade(ZXScl[][][][][][][]►DMS[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]Input augment(prgm[][][][][][][][][]{-}Plot1Polar[]{i}FnOn Seq[]sqrt(randM(prgm[]Output(TraceSeq[]4randM(prgm[]Tmedian(prgm[]Pause P>Ry(prgm[]ZoomRcl{i}Seq[]DrawInv tanh{^-1}(Seq[]+[]SortD /+[][][][][][][][][][][][][]Radiantanh(Seq[]LinReg(a+bx) RadianSeq[][][][][][][][][]Med-Med MSeq[]Radiancosh(Seq[]AutoCalcOnR>Pθ(prgm[][][][][][][][][][][][][][][][][][][][][][][][][][][][][]not(round(prgm[]4cosh(Seq[]→cosh(Seq[][][][][][][][][][][][][]ZInteger►DecSeq[]Polar►DecSeq[][][][][][][][][]≥[]^O≥[]ZBoxRadian≥[]Pause S≥[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]Xsinh{^-1}(Seq[]{-}sinh(Seq[][][][][][]Send(Polar[][][][][][][][][]{cross}sinh{^-1}(Seq[][][][][][][][][][][][][]RadianFunc+[]cos(*+[]sqrt(R>Pr(prgm[]R>Pθ(Func+[]ZoomRclmax(prgm[]StorePic Float+[]0max(prgm

numbers made into tokens
« Last Edit: October 22, 2010, 10:01:15 pm by Darl181 »
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