Author Topic: ThePenguin77's Game of Life  (Read 8012 times)

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Offline z80man

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Re: ThePenguin77's Game of Life
« Reply #30 on: May 12, 2011, 12:11:07 am »
Ah ok. Would it still need a lot of extra cpu ressources, though? I'M wondering because Emu8x ran like 2-3x slower than the real calc, even if you emulated a TI-83 on a 83+SE
Well the Super H has more interrupts available and more triggers for the interrupts so that the emulator does not have to parse all of the code and can just let most of the code run as normal. It should only then be a fraction slower at the same cpu speed.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline DJ Omnimaga

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Re: ThePenguin77's Game of Life
« Reply #31 on: May 12, 2011, 12:12:08 am »
Ah ok, that's good then. We should probably keep this discussion for another topic, though, since we're getting a bit off-topic now. ;)
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Offline Deep Toaster

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Re: ThePenguin77's Game of Life
« Reply #32 on: May 15, 2011, 12:36:30 pm »
Wait, this isn't a Game? Another awesome project. I'd suggest making vertical scrolling hop by 8 too though, so it's more consistent.