Author Topic: TI-2048 by Josiah W.  (Read 10428 times)

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Offline JWinslow23

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TI-2048 by Josiah W.
« on: May 22, 2014, 08:15:13 pm »
I have worked for months on this game, and it is FINALLY ready for a release! ;D
Click the gif image to jump to the latest version!

TI-2048
Join the numbers and get to the 2048 tile!

HOW TO PLAY: Use your arrow keys to move the tiles. When
two tiles with the same number touch, they merge into one!

NOTE: This is not the official version of 2048; it is simply a port.
You can play the original at http://git.io/2048. All other apps or
sites are derivatives or fakes, and should be used with caution.

Port created by Josiah Winslow, with help from the Omnimaga
community. Original game created by Gabriele Cirulli. Original
based on 1024 by Veewo Studio and conceptually similar to
Threes by Asher Vollmer.

Please help me with optimizations and play testing, everyone! Give me any suggestions you can! Seriously, my code is kinda hackish right now. XD

NOTE: This requires A2048 and LIB3BYTE on your calc to compile properly. I'll compress it soon, I promise.
This also saves your highscore in an appvar called "TI2048". It is automatically archived upon exit.

Spoiler For Credits:
Hayleia for providing tile graphics, and moral support.
Runer112 for general support, a library giving me access to 3-byte numbers, and giving me the sliding algorithm that eluded me for SO long! I know I told you this before with another project, but this would only have been an idea without you!
willrandship for...something I forget. Optimization? :/ I swear, this project is really taking a toll on my memory.
The whole Omnimaga community for giving me support along the way!

Spoiler For Version History:
v1.0: 5,761 bytes. Initial release.
v1.1: 5,845 bytes. Fixed score display bug upon win.
« Last Edit: June 01, 2014, 04:16:49 pm by JWinslow23 »
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Offline Joshuasm32

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Re: TI-2048 by Josiah W.
« Reply #1 on: May 23, 2014, 12:01:33 am »
That's very nice, and fast too!  Good work.  :)
My name is Josh and I a developer at Moonzean. I enjoy Radiohead, web development, Java, and cryptograms.
Spoiler For No Surprises, by Radiohead:
A heart that's full up like a landfill
A job that slowly kills you
Bruises that won't heal

You look so tired unhappy
Bring down the government
They don't, they don't speak for us

I'll take a quiet life
A handshake of carbon monoxide

And no alarms and no surprises
No alarms and no surprises
No alarms and no surprises
Silent, silent

This is my final fit
My final bellyache

With no alarms and no surprises
No alarms and no surprises
No alarms and no surprises please

Such a pretty house
And such a pretty garden

No alarms and no surprises
No alarms and no surprises
No alarms and no surprises please

Offline DJ Omnimaga

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Re: TI-2048 by Josiah W.
« Reply #2 on: May 23, 2014, 12:18:21 am »
Looks very nice and fun to play. Good job on this program :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline JWinslow23

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Re: TI-2048 by Josiah W.
« Reply #3 on: May 23, 2014, 12:32:14 am »
Thanks, both of you. :)
Now for some optimization... *cough*MatrefRunerHayleia*cough*
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Offline Hayleia

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Re: TI-2048 by Josiah W.
« Reply #4 on: May 23, 2014, 12:41:58 am »
FINALLY ! I thought my graphics would be of no use.
jk :P

Glad to see it out :)
However, I won't be able to help with optimization before two weeks (exams), sorry -.-
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline JWinslow23

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Re: TI-2048 by Josiah W.
« Reply #5 on: May 23, 2014, 12:47:10 am »
That's OK, Hayleia. I can wait.
Meanwhile, time to try some things of my own...
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
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Offline DJ Omnimaga

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Re: TI-2048 by Josiah W.
« Reply #6 on: May 23, 2014, 12:50:36 am »
Optimization practicing is always good :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Streetwalrus

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Re: TI-2048 by Josiah W.
« Reply #7 on: May 23, 2014, 02:28:02 am »
NOTE: This is not the official version of 2048; it is simply a port.
You can play the original at http://git.io/2048. All other apps or
sites are derivatives or fakes, and should be used with caution.
Lol. ;D
Nice to see it finished at last. :D

Offline Sorunome

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Re: TI-2048 by Josiah W.
« Reply #8 on: May 23, 2014, 10:45:10 am »
Nice to see this complete!

THE GAME
Also, check out my website
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Offline JWinslow23

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Re: TI-2048 by Josiah W.
« Reply #9 on: May 23, 2014, 07:42:10 pm »
Well, I'm not done yet...there's still some stuff I wanna add... >:D
But yeah, tell me what you think of the gameplay and stuff like that.
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Offline bb010g

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Re: TI-2048 by Josiah W.
« Reply #10 on: May 23, 2014, 11:12:38 pm »
Looking good! I like the smoothness. :)

Port created by Josiah Winslow, with help from the Omnimaga
community. Original game created by Gabriele Cirulli. Original
based on 1024 by Veewo Studio and conceptually similar to
Threes by Asher Vollmer.


*cough*THREESMASTERRACE*cough*
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Offline JWinslow23

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Re: TI-2048 by Josiah W.
« Reply #11 on: May 24, 2014, 12:07:30 am »
Why did you direct me to http://games.usvsthm.com/2048/masterrace-edition/ , bb010g? :P But yeah, I worked on the animations a LONG time. O.O
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Offline Hayleia

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Re: TI-2048 by Josiah W.
« Reply #12 on: May 24, 2014, 04:18:13 am »
I just tried it now. I have to say the graphics are awesome (/me runs :P) but why are animations not that smooth ? They seem to move by 2 pixels each frame instead of one and they seem to be slower when more tiles move.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Runer112

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Re: TI-2048 by Josiah W.
« Reply #13 on: May 24, 2014, 09:56:16 am »
I just tried it now. I have to say the graphics are awesome (/me runs :P) but why are animations not that smooth ? They seem to move by 2 pixels each frame instead of one and they seem to be slower when more tiles move.

I'm assuming that was to remedy the previous issue with animations being much slower, to the point where they would probably interfere with gameplay. I'd rather have a slightly choppy animation that finishes quickly than one that's smooth but puts a significant limit on playing speed.
« Last Edit: May 24, 2014, 09:58:31 am by Runer112 »

Offline Hayleia

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Re: TI-2048 by Josiah W.
« Reply #14 on: May 24, 2014, 10:07:38 am »
Well yeah but nikitouzz's version doesn't have those lags. Ok, this one is in grayscale and has bigger sprites but that shouldn't slow it that much, should it ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s