Author Topic: Keytar Hero  (Read 3654 times)

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Offline Juju

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Keytar Hero
« on: June 01, 2011, 12:50:54 am »
Started yet another game today, which looks like Guitar Hero... but it's what you think it is... Should be my entry for the Axe contest.

There's 0 to 5 lines 10 to 100 pixels long coming from the top of the screen in a random sequence and you have to catch them by reproducing said sequence at the down of the screen.

I finished the game something like 2 hours after having started it, since the deadline is in 1½ months, I might add more challenges and puzzle stuff.

Stay tuned.
« Last Edit: June 01, 2011, 12:51:38 am by juju2143 »

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Offline leafy

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Re: Keytar Hero
« Reply #1 on: June 01, 2011, 12:51:32 am »
Random? It needs more... through the fire and the flames.
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Offline Juju

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Re: Keytar Hero
« Reply #2 on: June 01, 2011, 12:53:39 am »
Yeah, could add support for non-random levels so you can play TTFAF and/or NGGYU (sound support?).

Anyway, the end result should be even more wacky than the original Guitar Hero.

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Offline leafy

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Re: Keytar Hero
« Reply #3 on: June 01, 2011, 12:55:20 am »
Or you could make nyan cat for the calc. ^^
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Offline DJ Omnimaga

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Re: Keytar Hero
« Reply #4 on: June 06, 2011, 02:56:52 pm »
It would be interesting if there was sound, but again this might slow things down a bit too much. Are you planning to post some screenshots?
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Offline Compynerd255

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Re: Keytar Hero
« Reply #5 on: June 06, 2011, 03:10:25 pm »
It would be interesting if there was sound, but again this might slow things down a bit too much. Are you planning to post some screenshots?
Sound shouldn't slow things down too much IF you add a time counter in your interrupt-driven sound routine, like so:
Code: (Interrupt routine) [Select]
Lbl INT
.play sound
X3T++
Return
Code: (End of Main) [Select]
X3T→T:0→X3TThen, no matter what your frame rate is, T will always contain the amount of interrupt ticks used by the last frame. You can use this value to move the targets down the screen.

It would be cool if we could see screenshots as well. I'd like to see how this looks!

Also, when you design your song, it would be cool to share the level editor so that we can make our own. :)
« Last Edit: June 06, 2011, 03:11:50 pm by Compynerd255 »
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Offline Juju

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Re: Keytar Hero
« Reply #6 on: June 06, 2011, 04:43:04 pm »
I tried sound, but how I implemented it it severly slowed stuff down when I played a note. Thanks for the tip Compynerd255 I'll try it. And screens are hopefully coming soon.

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Offline DJ Omnimaga

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Re: Keytar Hero
« Reply #7 on: June 06, 2011, 04:43:36 pm »
Ah ok. Does the quality suffers a lot?
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Offline Spyro543

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Re: Keytar Hero
« Reply #8 on: June 06, 2011, 08:18:20 pm »
Screeniez plz?

This. Sounds. Awesome. Period.