Author Topic: What if Metroid... were on the 84+CSE?  (Read 9069 times)

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Offline tr1p1ea

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Re: What if Metroid... were on the 84+CSE?
« Reply #15 on: July 10, 2013, 03:48:11 am »
Wow thats perfect! I bet those graphics should translate well to the 84C :).
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Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #16 on: July 10, 2013, 03:50:58 am »
Yep. I hope it would also play well despite the slow lcd.
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Offline DJ Omnimaga

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Re: What if Metroid... were on the 84+CSE?
« Reply #17 on: July 10, 2013, 04:41:40 am »
Wow that looks cool. Maybe you could ask the author if you can port it, although I think that title logo needs more pixelating for the outline. :P
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Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #18 on: July 10, 2013, 04:44:19 am »
I think we need to know more about the CSE's hardware before we can attempt to make games like this one.
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Offline tr1p1ea

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Re: What if Metroid... were on the 84+CSE?
« Reply #19 on: July 10, 2013, 04:48:15 am »
Moving to area by area is no problem at this stage, if i get time ill attempt an experiment.
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Offline TIfanx1999

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Re: What if Metroid... were on the 84+CSE?
« Reply #20 on: July 10, 2013, 06:54:46 am »
@All: Actually, I think that game would port really well to the non color models in grayscale. The small graphics look perfect for it! :)

Offline Hayleia

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Re: What if Metroid... were on the 84+CSE?
« Reply #21 on: July 10, 2013, 07:06:23 am »
Yeah, I thought about that too seeing that the screen in MiniTroid is actually 9x12 sprites, which is almost 8x12 sprites.
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Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #22 on: July 10, 2013, 07:57:52 am »
Yeah. There is not really a playable metroid game for the TI84+ (the basic one is sluggish and has a couple of FPS)
« Last Edit: July 10, 2013, 07:58:53 am by Keoni29 »
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Offline DJ Omnimaga

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Re: Re: What if Metroid... were on the 84+CSE?
« Reply #23 on: July 10, 2013, 11:31:00 am »
There are actually 4 BASIC ones, one of which has decent speed and dual layer ASCII, but it only has about 30 minutes of gameplay. The issue with the others isn't really the slow framerate as much as it is the unresponsiveness of keypresses, though (In Metroid II Evolution, for example, keypresses enters into effect 1 second after being registered, which makes precise movement nearly impossible.) As for the 12x9 maps this shouldn't be a problem since on the CSE you can fit 20x15 tiles that are 16x16 or scaled up 8x8. It would obviously require some redesign if some maps are too small, though.
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Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #24 on: July 13, 2013, 05:01:58 am »
I made a 2 bit sprite using the basic color palette. It has 2 pixel wide pixels. The sprite is 11x24 and 22x24 stretched.
« Last Edit: July 13, 2013, 05:06:51 am by Keoni29 »
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Offline DJ Omnimaga

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Re: Re: What if Metroid... were on the 84+CSE?
« Reply #25 on: July 13, 2013, 12:13:36 pm »
I like :D. I wish the LCD supported 4 bit color mode with the basic color palette too because it would have made it mmuch easier to use old school sprites. Currently they have to be converteed to 16 bits prior being outputted on the screen.
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Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #26 on: July 13, 2013, 12:22:49 pm »
Yeah, but the graphics take up less space. You can compress this sprite down to 48 bytes with an additional byte for the color palette. Of course the color palette consists of either 3 basic values or 3 16 bits values.
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Offline DJ Omnimaga

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Re: Re: What if Metroid... were on the 84+CSE?
« Reply #27 on: July 14, 2013, 12:22:20 am »
True but the extra speed gain would have been nice. :P
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Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #28 on: July 15, 2013, 05:35:46 am »
Indeed. I have not seen any 4 bits lcd drivers yet though. Those are mainly used on those older non backlit screens as found on the casio CFX-9850GC I think. (And I think that's not even 4 bits)
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Offline DJ Omnimaga

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Re: What if Metroid... were on the 84+CSE?
« Reply #29 on: July 15, 2013, 07:22:47 am »
I don't know but the old CFX calcs looked almost like they had 3 layers or something, due to how pixels looked like. However it might just have been due to poor lightning. They use 3 colors at once (which can be changed individually, but not via BASIC games) and the screen background is yellow-ish (although it can take an orange tint if you increase the contrast)
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