Author Topic: Xeverion  (Read 18499 times)

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Offline DJ Omnimaga

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Re: Xeverion
« Reply #90 on: December 18, 2010, 07:50:43 pm »
Any luck with this Aichi, btw? Or are you mostly brainstorming for more ideas?
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Offline Aichi

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Re: Xeverion
« Reply #91 on: December 25, 2010, 12:42:30 am »
Any luck with this Aichi, btw? Or are you mostly brainstorming for more ideas?

Sorry, I didn't check this topic for new posts recently.
Creating such a huge RPG oncalc was a really bad idea.
I'm rather waiting for "Axe Parser 2" or tiDE.
I don't work on any TI project right now, but Adobe Flash Games.  :)
« Last Edit: December 25, 2010, 12:42:46 am by Aichi »

Offline DJ Omnimaga

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Re: Xeverion
« Reply #92 on: December 25, 2010, 07:45:38 pm »
Aw ok, sorry to hear :(

I hope you don't quit calc stuff, though. Are you planning to announce some of your Flash projects on Omni? In the future it might actually be cool to add new games in our arcade that are made by actual forum members. :P
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Re: Xeverion
« Reply #93 on: December 25, 2010, 07:46:52 pm »
Sorry to hear, but I second DJ's idea -- I would love to see your games in the arcade.

Offline Aichi

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Re: Xeverion
« Reply #94 on: December 25, 2010, 10:25:04 pm »
This time I didn't want to make announcements without being sure that the project don't
freeze or die through something. :) And yeah, it would be great to see my games in the arcade section.
I only program in Flash since a few days, but I already have successes by create a Jump'n'run Engine.
You can play a demo level on http://www.aichi.bplaced.net. Currently I'm playing around with
connecting object classes and the major code.

I continue developing TI stuff if Quigibo published his announced PC IDE.

Offline jnesselr

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Re: Xeverion
« Reply #95 on: December 25, 2010, 10:32:08 pm »
Well, either way, glad to see you back Aichi!

Offline DJ Omnimaga

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Re: Xeverion
« Reply #96 on: December 25, 2010, 10:50:11 pm »
Ah cool, I am curious how this engine will turn out :)
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