Author Topic: The Legend of Zelda: Sacred Pearls (ideas/progress)  (Read 9004 times)

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Offline tr1p1ea

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Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #45 on: June 14, 2013, 01:52:40 am »
They take up 15808 bytes.
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Offline Streetwalrus

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Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #46 on: June 14, 2013, 03:18:50 am »
Maybe you could even add some compression. ;)

Offline Sorunome

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Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #47 on: June 14, 2013, 03:21:24 am »
it's funny IMO how much bigger the pics on the CSE are due to the color, and on the other z80s we talk about 787 bytes....

but yeah, compression would be awesome and since de-compressing doesn't use the screen it should be quick, right?

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Offline Deep Toaster

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The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #48 on: June 14, 2013, 03:38:40 am »
it's funny IMO how much bigger the pics on the CSE are due to the color, and on the other z80s we talk about 787 bytes....
16 KB would be most of the memory on a TI-83/84 Plus haha

The majority of whole calculator programs are smaller than that. And yet 16 KB is nothing in terms of a full computer... There's quite a difference in scale here, amazing to think about.




Offline Streetwalrus

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Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #49 on: June 14, 2013, 04:51:13 am »
Well, the CSE also has 12.5 times as many pixels (full screen that is), so that makes a huge difference.

Offline tr1p1ea

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Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #50 on: June 14, 2013, 05:31:11 pm »
Maybe a smaller PIC size would be more beneficial. Of course regardless of the PIC size, any lib will most likely read them from FLASH anyway. On calc compression is a possibility but would be a performance hit.
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Offline DJ Omnimaga

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Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #51 on: June 14, 2013, 08:05:25 pm »
What about RLE compression? I wonder if it would be small enough if the sprites aren't very complex? That said, the archive is higher so I guess it's not much of a problem. Maybe add a 16 color mode (where the user can supply a palette prior displaying a tilemap or just use the default TI-BASIC colors) like on the NES for people who want to save space by using fewer colors.
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Offline Deep Toaster

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Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #52 on: June 14, 2013, 08:11:17 pm »
I wonder why the calculator doesn't natively use some simple form of compression, seeing how 16 KB is such a big chunk.
« Last Edit: June 14, 2013, 08:11:27 pm by Deep Thought »




Offline TIfanx1999

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Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #53 on: June 14, 2013, 08:32:57 pm »
It'd be best to have a tool to decompress on calc, the compression should be done PC side.

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Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #54 on: June 14, 2013, 08:57:25 pm »
I wonder why the calculator doesn't natively use some simple form of compression, seeing how 16 KB is such a big chunk.
Indeed. After all, the PRIZM does (at least, that's what I could see, from the varying pic size).
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