Author Topic: Zargul (TI-84+CSE)  (Read 5952 times)

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Offline AssemblyBandit

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Re: Zargul (TI-84+CSE)
« Reply #15 on: May 09, 2015, 11:07:42 am »
Awesome as usual James!

Offline JamesV

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Re: Zargul (TI-84+CSE)
« Reply #16 on: July 10, 2016, 09:26:23 pm »
It's been a while since I've touched this project, but over the weekend I had a bit of a look through things and started work on porting over what I'd done to the TI-84+CE, which is the calculator I'd eventually like to release this on.

Also, whilst coding is a higher priority at this early point in development, story line elements have been brewing in my head a little bit (which was actually my motivation for opening up the project folder again).

Hopefully I'll have something running on the CE later this week. My coding time is limited but I'll make the most of it :)

Offline JamesV

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Re: Zargul (TI-84+CSE)
« Reply #17 on: July 15, 2016, 07:43:05 am »

Here is the beginning of it working on the TI-84+CE. It definitely looks much nicer with buffering / no flickering!



Offline chickendude

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Re: Zargul (TI-84+CSE)
« Reply #18 on: July 16, 2016, 01:59:10 am »
It definitely looks much nicer on the CE :D

I think a little map underneath (that rotated along with you to show which direction you were facing) would look great, too.

Offline JamesV

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Re: Zargul (TI-84+CSE)
« Reply #19 on: July 17, 2016, 08:42:15 am »
It definitely looks much nicer on the CE :D

I think a little map underneath (that rotated along with you to show which direction you were facing) would look great, too.
The original Eye of the Beholder had a compass that rotates as you're walking around, to indicate what direction you're facing. I'll most likely be including the same thing. As for mapping, in the original game it was left to the player to jot their own map out on paper as they played. However, I intend to have an in-game map that populates as you explore each level :)

Offline JamesV

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Re: Zargul (TI-84+CSE)
« Reply #20 on: July 18, 2016, 07:05:02 am »

I've added in alternating floor/ceiling/wall tiles, so things look less static now. Also put in the blank character panels back in :)



Offline chickendude

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Re: Zargul (TI-84+CSE)
« Reply #21 on: August 09, 2016, 07:44:26 am »
It's a simple effect but it definitely looks a lot better. The ceiling really stuck out in the previous screenshots.

Offline Eeems

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Re: Zargul (TI-84+CSE)
« Reply #22 on: August 12, 2016, 08:22:28 pm »
Wow, that looks way better. Interesting how subtle things like that can really make things look better.
/e