Author Topic: YAMGT  (Read 90134 times)

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Offline Darl181

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Re: Darl181's Projects
« Reply #135 on: January 29, 2011, 03:25:56 am »
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Offline DJ Omnimaga

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Re: Darl181's Projects
« Reply #136 on: January 29, 2011, 03:30:10 am »
Cool it worked! I'll prbly put a screenshot up, though, for those who want to see before downloading.

Offline Darl181

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Re: Darl181's Projects
« Reply #137 on: January 29, 2011, 03:32:39 am »
Awesome, thanks ;D
I'll need to throw something together for axpirin, i guess...will do tonight
« Last Edit: January 29, 2011, 03:33:15 am by Darl181 »
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Re: Darl181's Projects
« Reply #138 on: January 29, 2011, 03:35:13 am »
THat will most likely make news too. I wanted to post one but then I forgot, plus I wasn't sure if Axpirin would get another update right afterward. Not tonight, though, due to the Eee Zor thing.

Offline Darl181

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Re: Darl181's Projects
« Reply #139 on: January 29, 2011, 03:39:16 am »
Speaking of which, I seem to have forgotten to post axpirin.  Will be in dl section shortly ;)

Wait nvm I did.  oops
« Last Edit: January 29, 2011, 03:39:59 am by Darl181 »
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Offline DJ Omnimaga

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Re: Darl181's Projects
« Reply #140 on: January 29, 2011, 03:41:22 am »
Which game are you uploading by the way? I don't remember if THE world hardest GAME and Spacerun were finished so I was wondering...
« Last Edit: January 29, 2011, 03:42:26 am by DJ Omnimaga »

Offline Darl181

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Re: Darl181's Projects
« Reply #141 on: January 29, 2011, 03:43:21 am »
Spacerun was finished, twhg is...idk...i might finish it :P
I still have the levels as ~700-byte appvars and the source as backup files on my calc, so there's the opportunity.

Sey, I tsol eht emag.

Old screenie is old, and axpirin screenie is old.  So, not uploaded tonight :(
Gives me time to compose a readme though :D
« Last Edit: January 29, 2011, 03:46:58 am by Darl181 »
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Re: Darl181's Projects
« Reply #142 on: January 29, 2011, 03:45:08 am »
I see, I hope you finish it ^^

Offline Darl181

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Re: Darl181's Projects
« Reply #143 on: January 31, 2011, 01:43:18 am »
Readmes sometime this week and/or tonight.
I need to write them for axpirin, spacerun, onslaught and duel.

Tentatively, TWHG is being continued.  I spent a good part of the day trying to fix a minor display bug in the level editor.  So yeah, in a week or so there might be an update ;)

EDIT: Before somebody asks what TWHG is, look at the sig.  "TWHG stands for The World's Hardest Game" :P
« Last Edit: January 31, 2011, 02:52:55 pm by Darl181 »
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Re: Darl181's Projects
« Reply #144 on: January 31, 2011, 11:18:15 pm »
Cool to hear, I hope there's an update soon. :D

Offline Darl181

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Re: Darl181's Projects
« Reply #145 on: February 01, 2011, 02:25:17 am »
Yeah, it's so random and hard to read the source that I think I'm just going to re-write it.
What I had been doing was modding the source to add something,  but it's getting to the point where it can't be modded much more. :P

Which leaves open how I'm going to write the level select GUI.  Suggestions will be appreciated.


Another idea i got was to port Zero Wing to axe, and no, not for the all your base thing, though it would probably include it ;D
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Offline DJ Omnimaga

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Re: Darl181's Projects
« Reply #146 on: February 01, 2011, 03:14:39 am »
Lol ok. Just one thing to remember: If you ever work on a massive project like an RPG, try to not end up rewriting over and over, because I saw people fall into that endless loop before and take years to finish a project. X.x

And LOL it would be cool to have a Zero Wing clone. After all, the game was not that bad, but it has to include the engrish XD. One thing I thought about is having two versions included, where at the beginning you select "New english translation" and "Original english translation". Otherwise you could just make two executables. People would be able to see how crappy the original English translation was. :P

Offline Darl181

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Re: Darl181's Projects
« Reply #147 on: February 02, 2011, 11:29:55 pm »
Okay, IDK what's wrong with this.
Spoiler For code:
Code: [Select]
:.TIO Turn it off
:[F0F0F0F000000000]→Pic1
:DiagnosticOff
:ClrDraw
:0→C→M-1→D
:For(A,0,23
:A*4→X
:For(B,0,15
:D+1→D
:B*4→Y
:If rand^9^2
:Pt-On(X,Y,Pic1
:2→{L1+D}
:C+1→C
:Else
:1→{L1+D}
:End
:End
:End
:rand^23→X
:rand^15→Y
:Y*24+X→D
:Lbl 1
:!If C
:ClrHome
:Disp "WIN"
:Pause 1900
:Return
:End
:Repeat getKey(15)
:Repeat getKey(0)
:ReturnIf getKey(15)
:For(A,0,9
:Pt-Change(X*4,Y*4,Pic1
:DispGraph
:ReturnIf getKey(15)
:End
:If getKey(54)
:ClrHome
:Disp "C",C►Dec," D",D►Dec,i,"X",X►Dec," Y",Y►Dec,i,"L1+D",{L1+D}►Dec
:While getKey(54):Pause 10:End
:End
:End
:If getKey(2) and (X>0)
:While getKey(2):Pause 10:End
:D-1→D
:X-1→X
:sub(D)
:Goto 1
:End
:If getKey(3) and (X<23)
:While getKey(3):Pause 10:End
:D+1→D
:X+1→X
:sub(D)
:Goto 1
:End
:If getKey(1) and (Y<15)
:While getKey(1):Pause 10:End
:D+24→D
:Y+1→Y
:sub(D)
:Goto 1
:End
:If getKey(4) and (Y>0)
:While getKey(4):Pause 10:End
:D-24→D
:Y-1→Y
:sub(D)
:Goto 1
:End
:End
:Return
:
:
:Lbl D
:If {L1+D}=1
:2→{L1+D}
:C+1→C
:End
:If {L1+D}=2
:1→{L1+D}
:C-1→C
:End
:Pt-Change(X*4,Y*4,Pic1
.Return
Theoretically, C should change.  ++ every box every time a box turns black, -- for every box turned white.  Thing is, a good part of the time it doesn't.
C is the remaining number of black blocks to be turned off.  Clearly, it's not accurate.
I think there's a problem with it storing in L1.  but it's always worked fine before ???
If you hold 2nd, data comes up.  C is explained above, and the game ends when getkey(15) or C=0[zero].
D is the pointer's location.  The formula is Y*24+X→D.  ie if the selector is in the 9th row and the 3rd column, D is 3*24+9=81.  The xy coordinates are next.  (When drawn to the screen, they're inflated by 4.)
"L1+D" should be the status of the block beneath the selected square.  1 is off, 2 is on.

Can't make screenie now, if someone can make one it would be great.  :)

[note to concerned people: yes, twhg is in the works.  it's not going very well, though]
[note/edit/whatever2: 8xp removed due to similar names]
« Last Edit: February 04, 2011, 12:51:05 pm by Darl181 »
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Offline DJ Omnimaga

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Re: Darl181's Projects
« Reply #148 on: February 03, 2011, 07:12:34 pm »
I made a screenshot, although I wasn't too sure what to do. Is it a game where you must turn OFF all blocks successfully? Also sorry to hear about TWHG :(

Offline Darl181

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Re: Darl181's Projects
« Reply #149 on: February 04, 2011, 12:18:17 am »
Is it a game where you must turn OFF all blocks successfully?
Yes.  Tio stood for turn it off.
I actually kind of liked the sound of 'tio' (say it out loud, it just sounds like a good game name) so I changed this one to lightoff.
Tio the platformer is somewhat physics-based.  So far I have rudimentary gameplay and a level editor.  And only about 3.5K ;D
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